Well, this is a sticky situation; you got caught hacking into Trioptimum’s corporate network, were consequently arrested and hauled over to Citadel Station, and coerced into cutting a deal with Edward Diego. Sure, you got a fancy new neural cybernetic interface out of it, but now you’re stuck with the station’s artificial intelligence, SHODAN, who’s gone rogue.
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Sure, it wasn’t your idea to disable SHODAN’s ethical constraints, but regardless, the fact of the matter is you’re stuck in this mess now, and you’re going to need all the upgrades you may get. Here are the best hardware attachments that will give you an edge inSystem Shock.
8Navigation And Mapping Unit
Minimaps, at least for most games, tend to be both expected and taken for granted by most players. In System Shock, although the game holds your hand in getting one, a minimap isn’t a given. Instead, you have to find theNavigation and Mapping Unit V1, and slot it into the side of your head.
Thankfully, this upgrade is one of the first early hardware attachments you’ll find. With so many expansive floors on Citadel Station, this game would feel like a labyrinth without a minimap. If you find theV2andV3versions of this attachment, you’ll see extra useful information, like enemy locations and other hazards.
With so much to explore,it follows that there’s a lot to looton Citadel Station. Although some areas are well-lit, making it easy to find weapons, character-enhancing consumables, ammo, upgrades, and miscellaneous items, other areas are quite dark.
With aHead-Mounted Vision Unit V1, you’ll be granted a little bit of extra light where you’re looking for a low energy cost. With theV2andV3versions, the light will be brighter at each stage, but end up draining more energy.
6Bio-Scan
The Bio-Scan hardware attachment, more formally called theBiological Systems Monitor V1, will basically be an immersion-enhancing UI element when you first obtain it. Once slotted in, you’ll see a heart rate pulsing, hopefully, at the top left of your screen.
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TheV2version of the Bio-Scan is much more useful. Not only will you be able tosee current patch effectsso that you don’t accidentally waste any precious consumables, butyou also won’t have to pay for the attachment’s energy upkeepanymore.
5Sensaround Radar Unit
Although it’s not completely necessary, if you don’t enjoyhaving enemies creep up on youand getting a free hit in, or you’re tired of constantly watching your back, theSensaround Radar Unitis a good solution.
Once obtained, your inventory panel can be transformed into a real-time, rearview mirror. Although theV1version updates slowly and isn’t the most reliable, theV2version updates much faster. If you get your hands on theV3version, you’ll get a360-degree view, although that might take some getting used to.
4Target Identifier
TheTarget Identifierhardware attachment is a bread-and-butter upgrade that will never cost energy, regardless of the version you have. When first obtained, you’ll see how far away a target enemy is from you, and be provided an ID.
AtV2, you’ll learn of the target’s damage and current attitude, such as cautious or hostile. AtV3, you’ll be able to see how damaged an enemy is. AtV4,the final upgrade to the target identifier, you’ll have complete target informationand an auto-lock feature.
3Turbo Motion Boots
Aside from how fun they sound and how goofy they look, theTurbo Motion Bootscan help you avoid potentially deadly situations. From dashing around a corner to dodge a ranged attack, to dancing around a group of enemies trying to corner you, an on-demand speed boost is a great option to have.
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Remarkably, theV1version of the boots won’t even cost you any energy, providing a150 percent max speed boost. AtV2, although it will cost energy in this mode, you canswitch to turbo to reach a 200 percent max speed boost.
2Energy Shield
It’s hard to argue about or deny the efficacy and value of a hardware attachment that can negate a certain percentage of damage. With theEnergy Shield, the energy cost you pay is well worth it, as it can save your life, andreduce your use of health-recovering consumables.
AtV1, you will absorb20 percent of all damage, while atV2, that absorptionincreases to 40percentalong with a ten-point health buffer. AtV3, you’ll absorb 15 hit points and75 percent of all damage. Lastly, atV4, you’ll absorb the same percentage of damage, but have an additional buffer of 30 hit points.
1Environmental Protection Pack
TheEnvironmental Protection Packis a particularly impressive hardware attachment simply from the protective stats it provides. As a passive effect, it switches on and off automatically, depending on if you’re inside or outside a zone that causes either biological or radiation damage.
When active, it drains energy proportionate to how much damage is being absorbed. AtV1, the pack offers83 percent biological damage absorption. AtV2, you get 85 percent biological damage absorption and83 percent radiation damage absorption. AtV3, you get a small percent boost to absorption for both damage types.
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