There areplenty of great, digital card games out therethese days. While it’s true that there are some long-standing card games still holding their weight, likeSlay The SpireorHearthstone, year after year, developers from various studios ensure there is no shortage of new marketplace contenders within the genre.

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Wildfrost is one of those contenders that’s earned some traction and good reviews. If all that hype and praise was particularly impressionable on you, and brought you to buy the game and give it a chance, these ‘tried and true’ card combos will help you hit the ground running.

8Snow-Applying Cards With Wallop, Snoof, And Snoffel

WithSnoofandSnoffel, the principle is the same: you’re using them toapply the snow status effect. While either will get the job done, Snoffel is a bit better because you’re able toapply snow to all enemies, whereas Snoof applies snow on a single-target basis.

Once the snow is applied,Wallop, a unit that dealseight additional damageto enemies affected by the snow status effect, can start hammering away. With an already respectable four base damage, Wallop will be smacking enemies for12 damage a hit.

A battle sequence in Wildfrost involving Snoof and Wallop.

7Frenzy Units With Attack-Buffing Cards

Units that can attack multiple times in a turn, likeFizzleorFoxee, truly maximize the value of cards, likeFlamewaterorGearhammer, that increase damage, effectively multiplying damage dealt by the frenzy amount. If you gave a unit with “x3” frenzy, for example, increasing their damage by two equates to a six-damage increase.

Given such a high amount of versatility and potential for damage output, and thus, such a high value, do your best to keep frenzy units alive, strategically using them at the most opportune moments. Use snow, charms, or other options to stall your enemies turns to maximize damage.

A battle sequence in Wildfrost involving Foxee, a frenzy unit.

6Barrage Units With Attack-Buffing Cards

Similar to frenzy, barrage units also have a damage-maximizing quality to them, since they’re able to hit an entire row of enemies at once from a single attack. Generally, the more you’re able to utilize barrage, the farther you’ll go in a run.

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Cards like theSun Rod, which lets your barrage unit reach their damage-dealing turns faster, or theMobile Campfire, a clunker card that can be acquired during your run that gives a hefty “+3” damage to all allies in the same row, are great options to augment the barrage effect.

Teethunits, likeSpikeorTusk, are great to have at the front of your rows to both take hits in place of other units, and to reflect some damage back to attacking enemies. The longer you may keep these units at the front, the more damage will be absorbed and reflected.

A card likePinkberry Juice, which increases max health by four, will get the job done. Multifunctional cards, however, like theBerry BasketorBerry Blade, which restore health and give barrage, or allow damage and healing to be done in the same turn, respectively, give the most value for this synergy.

A battle sequence in Wildfrost showing a unit using barrage to attack multiple enemies at once.

4Sneezle, Forging Stove, Bom Barrel, And Tinkerson Jr. With Junk Cards

There are plenty of cool combos you can do with junk cards. Even on their own, dealing zero damage isn’t a hindrance to junk cards; the simplest combo involves hitting Sneezle, who on hit,lets you draw cards without losing any health.

Even better, if you throw the Forging Stove and Tinkerson Jr. into the mix, you can use Bom Barrels to generate a bunch of junk. After that, you can play Tinkerson and use the Forging Stove to hopefully hit Tinkerson, and start ramping up damage for your previously “useless” junk cards.

A battle sequence in Wildfrost showing Spike, a unit with Teeth.

3When-Hit Units With Healing Cards

Similar to Teeth units, there are a variety of cards that can deal damage, apply status effects, and other neat things once hit, either by your own card, or most commonly, by the enemy. While some cards won’t benefit from such healing, like theBitebox, others definitely will.

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Mini Mika, for example, a card that gains one frenzy when hit with junk, can scale incredibly well with, say,Pinkberry Juice, creating the potential for a unit that is both tanky, and capable of dishing out high amounts of damage.

2Heartforge, Pepper Flag, And Booshu

WithBooshuon the field, a card that applies healing to all allies, supported by aHeartforge, which gives alliesSpiceequal to the amount healed, and aPepper Flag, which, while active, stops Spice from expiring, you set up a nice mechanism for boosting damage.

Be careful, however, with your placement and the enemies you’re up against; if Booshu goes down, that mechanism and synergy all goes out the window, and you’ll be stuck with two cards on the field that have suddenly become useless, unless you have other ways to use that Spice synergy.

A screenshot of various Junk cards in Wildfrost.

1Overburn-Applying Units With Tar Blades

Enemies afflicted withOverburn, so long as their health is equal to or less than the amount of Overburn applied, will explode. If the amount of Overburn was three, for example, that amount of damage would be dealt to both the enemy you targeted, and enemies within that same row.

WithTar Blades, you’re able to strategically damage enemies within the same row as an enemy afflicted with Overburn, ensuring that the most enemies possible in a single turn will be taken down in a single, glorious explosion.

A collection of cards from Wildfrost, with one card, Mini Mika, showing a when-hit description.

Next:The Best Games To Play If You Like Slay The Spire

A battle sequence in Wildfrost showing multiple Spice-related status effect cards.

A battle sequence in Wildfrost showing a hand full of Tar Blades, and an Overburn-inflicting leader on the field.