Druids were present in theDungeons & Dragonsuniverse since the early days, first appearing in the Greyhawk module that was released in 1974. Twenty years later, the Eldritch Wizardry supplement made them playable, and today they’re one of the game’s most popular and versatile classes.
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There are plenty of magical items for Druid in D&D, but some are better for certain builds than others. Considering that a Druid can fill any role in a D&D party, there’s an overwhelming selection of cool magical things that are great to enhance their already impressive power.
8Hat of Vermin
This is a more realistic variation on the “rabbit out of a hat” trick, and it’s situational when it comes to combat situations but so fitting for a Druid that it makes sense to have one. A common but wonderous item that can be found in Xanathar’s Guide to Everything, and it doesn’t produce rabbits.
The Hat of Vermain has three charges, so three times a day, the Druid that’s using it can summon a rat, bat, or frog. The creature isn’t under the Druid’s command in any way, and behaves like a normal animal, but only lasts for one hour.
7Staff Of The Woodlands
Druids don’t have a lot going for them in the way of weapons, especially when it comes to those within melee range, and there are a lot of Druids that rely heavily on their spellcasting abilities. This staff is mainly for them, and it’s one of the older D&D items that players can find in the 5th Edition.
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It works like a normal quarterstaff and can double as a melee weapon, but it’s really about the extra spell slots, and this staff provides the character with an impressive variety.
The list is enough o make sure thatyour Druid never runs out of spellsslots again; one charge of Animal Friendship and Speak With Animals, five charges of Awaken, two charges of Barkskin and Locate Animals or Plants, three charges of Speak With Plants, and six charges of Wall Of Thorns.
6Scimitar of Wounding
Another nice magical item for the melee weapon-challenged Druid, this is more than just a nice blade. This one deals necrotic damage once per turn, and if you’re a Circle of Spores Druid who specializes in this kind of damage, it’s an even more useful item.
The catch is that this item is only useful in melee range, and not every Druid wants to get in that close with their medium AC. An item of rare quality from the Player’s Handbook, there’s also a fiery version forthose Druids from different Conclaves.
5Bag Of Holding
Of course, every player needs one of these, and at least two for every party depending on the size, but for a Druid the Bag of Holding has even more possibilities than just carrying all the stuff. One big advantage is the Druid’s ability Wildshape, in which anything they’re carrying, including clothing, is absorbed into their animal disguise.
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This gives the party an alternative to fighting and a whole new way to conduct stealth operations. Either the Druid sneaks out with loot or they sneak in with contraband of another sort, like explosives or posion.
4Slippers Of Spider Climbing
A nice item for any class that just needs to be quick on their feet, it’s ideal for Druids, who can only wear medium armor and are in a healing or ranged-damage roles. An item of uncommon quality that can be found in the Player’s Handbook, these magical shoes allow the character to walk on vertical or upside-down surfaces, like ceilings, while leaving their hands free to fight and cast spells.
It sounds too good t be true because it is. The Slippers of Spider Climbing don’t work on certain surfaces, such as ice and oil, so depending on the setting of the campaign they might not be as useful.
3Ring Of Animal Influence
It sounds like something that would belong to a Druid,with a Ranger being the obvioussecond choice. The Ring of Animal Influence is found in the Player’s Handbook and is of rare quality, giving the player three extra spell charges that replenish once daily.
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As it is with many of the best choices of magical items for Druids, this one is about giving the class a few more spell slots. The ring gives the wearer the ability to cast Animal Friendship, Fear, and Speak With Animals.
2Baba Yaga’s Mortar and Pestle
A wonderous item from Tasha’s Cauldron of Everything, the player that finds this gets to make a few rolls to determine the item’s random properties, like the size, buffs to anything made with it, and if it can be used as a flying mount. That’s fun and interesting for any character, but especially those with herbal, alchemical, or cooking skills, and Druids are often the caretakers of at least one of these utilities for the party.
The mortar and pestle have several strange and uncanny powers. If the mortar and pestle become separated, they will always appear together again the next day, and the only way to destroy the mortar and pestle is if Baba Yaga’s hut crushes it.
1Barrier Tattoo
A fairly new and creative twist on the whole concept of what defines a magical item, this wonderous magical tattoo is from Tasha’s Cauldron of Everything. The character is attuned to the tattoo simply by the act of actually getting it, and they vary in quality and type from uncommon to very rare, but as the name suggests their most common use is to absorb damage.
This is an ideal magical item for Druids who use their shapeshifting abilities to fight in melee combat. It only works when the character isn’t wearing any armor, and boosts their AC depending on their Dexterity stat, and this is normally a strong ability for Druids along with Constitution.