No matter what RPG they appear in, and they appear in many, Paladins have a lot of responsibilities. Paladins in theDungeons & Dragonsuniverse are famous for their high Charisma, which often means they act as the party’s leader, and crucial duties like healing and drawing enemy blows also usually fall to them.

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Holy Avenger by Wizards of the Coast

The Paladin isn’t always the heroic character wearing heavy armor and carrying a shield, but that is the lofty stereotype. These holy warriors are also scholars, preachers, and spellcasters. There’s a whole catalog of magical items that can help the Paladin take care of their various duties, and that always includes keeping everyone alive, with no pressure.

8Holy Avenger

The sword that’s on every Paladin’s wish list, the Holy Avenger is one of the classic weapons from the Player’s Handbook that has been in D&D modules for as long as the class for which they were intended. It’s especially suited to melee fighters, giving them a +3 bonus to damage and attack rolls and an additional d10 damage to any fiends or undead creatures.

Another ability is the aura that it creates around the wielder. Every friendly player within a ten-foot radius of the Paladin brandishing this sword gets an advantage on their saving throws against spells and other magical effects.

An Efreeti fortress with a demon head spewing lava at the top of it

That sounds like it could begreat for any number of classes, but this weapon has to be attuned to and by a Paladin.

7Efreeti Chain

Why not some equally impressive armor to go with that fancy sword? The efreeti is a creature that’s immune to the effects of fire and lava and speaks an ancient and obscure language known as Primordial, and when the Paladin dons this armor they have the same abilities.

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D&D art showing Zalto, Fire Giant Duke and two hell hounds

Along with the handy resistances and linguistic abilities, the Efreeti Chain also give the wearer a +3 to their AC. It’s handy for any melee fighter but for a Paladin in a campaign that involves a lot of fire, it’s indispensable.

You can find it in the Dungeon Master’s Guide.

6Belt Of Giant Strength

Another old item that also appears in several D&D games like Baldur’s Gate, you can also find it today in the 5th edition of the Player’s Handbook. Strength is one of the Stats that are important for Paladins, allowing them to wield bigger and badder weapons more effectively.

Several different versions of this belt exist for different types of giants; Hill and Stone, for example,and range in quality fromRare to Legendary. In some cases, a Belt of Giant Strength makes it possible for a character to carry more stuff, which is another nice bonus.

Winged Boots via Wizards of the Coast

5Winged Boots

For Paladins of certain races that might already have the powers of flight, like an Aarakocra or Winged Tieflings, these boots would be redundant, but for any others, it can be an invaluable item from the Player’s Handbook. Just like the name suggests, these boots give the wearer the power of flight.

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Golden ring with runes and writing inscribed on it

It’s not just something like slow fall or floating, either, but you can fly equal to your running speed for four hours, and that can be four hours straight or in several increments. The boots regenerate their flying powers for every twelve hours that they aren’t in use, at least not for flight.

4Ring Of Spell Storing

Any class that needs a few extra spell slots would appreciate this ring, so in that sense, it’s as good for Paladins as it isfor Druids or Warlocks. The Ring of Spell Storing, a classic item from the Player’s Handbook, stores up to five level-one spells.

Exactly which spells the ring stories are chosen by the DM, and healing or shield spells would complement the two most common Paladin builds. No matter what spells it has, however, it’s another way to give a class with limited ranged attacks and few spell slots some valuable extra ammo.

Dungeons and Dragons half elven cleric raising one hand from the player’s handbook

3Necklace Of Prayer Beads

Clerics and Druids also like this necklace, which includes no less than six different magic spells. The character has to be wearing the necklace to use it, the selection includes healing, defense, and mobility spells, and it’s found in the 5th edition of the Player’s Handbook.

There are 20 beads on the necklace, and you may cast one as a bonus action, and each one regenerates every 24 hours. They include a variety of spells that are useful for any class but fit nicely with the Paladin aesthetic; examples include Bless, Branding Smite, and Cure Wounds.

Two people study a tome in a library on the cover art of Candlekeep Mystery

2Tome Of Legendary Influence

This might depend on the build, and if you feel that your Paladin is already charming enough, this item from the Player’s Handbook might not be a priority. However, Charisma is the Paladin’s main spellcasting modifier, and this is a book about making friends and influencing people.

Reading the Tome of Legendary Influence in 48 hours over 6 days or less permanently raises the character’s Charisma score by 2, even if you’re already maxed out. The manual can only be used once every hundred years.

dungeons and dragons a party sitting togetherlooking down at the member wearing the blue cloak

1Cloak Of Elvenkind

How does a clunky plate wearer avoid being seen or heard by spies and snipers? Despite the versatility of the Paladin class, it lacks a lot when it comes to Stealth or magical defensive abilities. The cloak of Elvenkind is a magical item from the Player’s Handbook that can help cover this chink in the Paladin’s armor.

Put the cloak’s hood up to activate its magical properties. It grants an advantage on Stealth checks for hiding and gives a disadvantage to any Wisdom-based detection spells that could be used to find you.NEXT:Dungeons & Dragons: Backstory Ideas For A Paladin