The final chapter ofThe Lord Of The Rings: Gollumtakes you into the heart of Mirkwood, pursued by both elves and orcs. There are lots of stealth and climbing sequences here, and a particularly devilish puzzle. Chapter Ten is also where most of your choices throughout the game will bear fruit, though the overall ending is the same.

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If you need a path through the orcs or the solution to the chapter’s puzzles, this guide offers a step-by-step walkthrough from start to finish. Afterward, well, you already know the rest of the story!

How To Escape The Elves

Follow the path through Mirkwood until you see a large climbable wall on your left. Use it to reach the upper level and continue forward. You’ll pass through a large hollow log, then see a second one. The second log containsa pair of snailsthat you may eat to replenish your health.

Between the two logs, you canclimb down the cliffto the area where the elves and orcs are concluding their battle. At the bottom,stay in the flowers until the coast is clear, then move straight ahead. Hang from the ledge at the end and use it to reach the climbable vines on the far side of the tree trunk.

gollum approaches a wall run in chapter ten of the lord of the rings

Climb up the tree and down the other side, being careful not to alert any elves as you land in the flower bed at the base. Make your way along the path to the right to reach the next climbing wall.

At the top of the ridge, you’ll see atall tree that you’re able to climb. Head up and use a running jump from the scaffolding at the top; you’ll land in front of another climbable section of trunk. Use it to reach the swing bar, thenjump from trunk to trunkin orderto reach the next set of platforms.

smeagol watches the standoff between the beastmaster and the cruel she-elf in the lord of the rings: gollum

The second backward jump is tricky; if you’re too far to the left you’ll miss the platform.

Wall run and jump to the next platform, thenrun up the next walland jump backward from the edge of the hanging ledge there. It’s a sharp drop, but you’llcatch some vinesto slow your fall.

an orc with a lantern searches for smeagol in the lord of the rings: gollum

Climb around to the other side of the trunk and down onto the ruined bridge. There’s a long jump on the right that you may clear with a running start, which leads to a collectible. Take it, then return and go down the left-hand path.

Climb back into the trees, goingup and to the leftuntil you come to a place where you canjump backward to a narrow branch.Move to the right side andjump to the rightto catch the swing bar there. Leap to the branch across the way andcontinue to the right.

smeagol approaches the ruins of the elven-king’s summer palace in the lord of the rings: gollum

Should You Kill The Beastmaster Or The Cruel She-Elf?

Crawl through the opening at the end of the ruins, and you’ll see that theBeastmaster and the Cruel She-Elfare locked in a standoff. Throw a rock at one of them to distract them - it’s entirely a matter of personal preference, and doesn’t come up again - so that the other can shoot and kill them. Either way, there are dozens of orcs coming from behind the Beastmaster’s position.

How To Escape The Orcs

Jump into the water to the right of the bridgeand quickly swim to the other side. This isn’t technically the route the game wants you to take, but it’s faster and much more reliable than trying to catch the swing bar above.

There’s a wall ahead that you need to run up; stopping will cause the pursuing orcs to catch you. Jump the gap in front of you, thenwall-run to the right.At the next gap,jump up and to the rightto find a ledge and use zig-zagging backward jumps to cross.

the deer door puzzle in the lord of the rings gollum

At the far end,climb along the walland follow the path until you see a ledge on your left; climb on top of it to evade the pursuing orcs at ground level, then move quickly but carefully along the branch to the left.

Stay on the branches until you reach the end of the path, andjump to the ledge across the gap.Climb up and use the swing bars to get ahead of the orcs below, thenrun through the tunnel in front of you.

the first wind shutter in the ruins in the lord of the rings: gollum

At the other end of the tunnel,hang over the edge of the cliff and drop to the platform below. You’ll be able to reach a swing bar and climb up the wall to the right.Follow the path at the topto reach the ruins of which the Riddlemaster spoke.

How To Reach The Elven Ruins

Follow the torches until you reach the garden maze; an orc with a lantern will quickly appear on the left after you walk through the gate, so be ready! If youwait in the flowers on the right, you may eliminate him without much trouble.

Go straight ahead andcollect the Hook at the top of the empty building, then take the side path near where the orc was patrolling. You’ll see another lantern orc ahead; he’s wearing a helmet, sowait for him to take the path straight aheadbefore scuttling down the passage to the right.

the source of the haze in the lord of the rings: gollum

Take out the orc patrolling the entrance to the next room, then go inside. Ignore the lantern and armored orc to the right, and gostraight ahead then turn left.Follow the path, but watch out for the lantern orc ahead; he’s alone, so he’s easy to ambush as long as you don’t alert him.

In the next room,evade the lantern orc with the helmetand get into the flower bed to the right. When the lantern orc’s back is turned,throw a rock at the steel globeto distract the orc blocking the door, then slip past him.

Follow the hallway to the next room, which is a corridor with a divider down the middle.Take the right-hand path, as it’s less heavily patrolled. At the far end is an armored orc;follow him closely but quietly as he moves down the tunnel, then duck into the flower bed on the left until he turns around to leave.

Continue down the tunnel until you see a torch to your left; an orc with a lantern will be coming from that direction, sohang back until he passesthen kill him in the isolated room to the right. Go down the hallway that he came from, and you’ll come to the courtyard where you’re able to hear the Candle Man arguing with an orc captain.

Get into the flowersand throw a stone at the orc on the right - the globe is too far away for him to hear. While he approaches,throw another stone at the globe to the left. With both orcs out of position,stay to the rightto avoid their lantern light and carefully crawl past them to the next set of flowers.

Kill the orc on the right (the one on the left is too far away to notice) or simply put out his lantern; then,crawl counterclockwise around the roomuntil you’re near the orc guarding the door.Distract him by throwing a rock at the steel globeand go through.

You’ll see an armored orc overlooking the courtyard; directly behind him,climb up the wall and through the small opening there.Follow the path to the left andjump across the crumbling pillarsto reach the entrance to the palace.

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How To Solve The Star Door Puzzle

When you reach the other side, a cutscene will trigger. Afterward,talk to Melland pick up the gemstone to the right of her. Next,climb up the ledges on the wall near the gemstoneto find a small pool above the Candle Man’s position. Use it to speak to Mell telepathically.

Have Mellchange the right side of the pattern on the dooronce, and theleft side twice. The pattern will almost take the shape of a deer. Pick up rocks from the pile to the left andstand by the pool.Look out over the spot where Mell is standing, and you’ll see abird’s nest to the left;throw a rock at it to make a second gemstone fall.

Pick up the gemstone andclimb onto the door.place the stonesjust above and to the left of the centerto form the deer’s ear, and the other in thetop right cornerto finish the antler. Last,blow out the candleto the right of the door.

How To Stop The Haze

Talk to Mell to enter the ruins; after the cutscene, go to the room straight ahead.Use the ramp on the rightto start climbing. Get on top of the fallen pillar to the left and use it to cross the chamber. On the other side,jump to the pillar below youthen to the alcove on the left.

Make your way to the other side (it’s much faster if youclimb on top) and drop to the winch below. Remove the stone blocking it, thenreturn to ground level.Go back up to the fallen pillar andjump to the crank above the door; you can now use it to proceed.

Cross the bridge,staying close to Mell. Go through the doors at the end and talk to Mell inside. Next,climb onto the bookcase nearbyand up to the small window near the ceiling. Crawl through to find a room full of floating platforms.

Wait for the platform on the left to float into position, thenjump onto it.Jump across the platforms to make your way to the right, where you’ll see a fallen pillar; use it to climb down through a hole in the wall, then go to the right to return to Mell.

After the cutscene,follow the elvesinto the next room and down the corridor. When you reach the Source Chamber,jump to catch a platform as it floats above youand climb up. The lowest platform can only be caught from the outer-left edge, so position yourself accordingly.

When you’re high enough,jump to the ledge on the right-hand side of the room. Follow the path to a fallen pillar, which you can use to climb upward and jump to a ledge at the end of the hall.

On the other side,carefully jump to the floating platform below.Run and jump to the other side of the pit before the platform’s rotation throws you off, then jump to a smaller platform to the left.

This area isguarded by wisps.Ride your platform up andjump to the vines to the right and slightly behind you.Climb up and across to the left,timing your movementsto avoid the wisps. There is a pillar below that looks climbable, but isn’t;jump to the left instead, then backward to the platform behind you.

Climb up the pillar on the floating platform andaround to the right.Jump backward to the ledge at the side of the room, andcheck in with Mell at the fountain.Jump back across to the upper platform and use it tojump along the higher route over the Haze.At the cross-shaped platform,stay in the center to avoid the wispuntil the long portion is close enough to the nearby ledge for you to jump to it.

Climb up and over, thendown to the groundon the other side. To the left is a wall with vines; climb up, thenjump backwardto another floating platform. Use it to reach the handle on the other side of the room andhang from itto close the shutter.

Climb onto the counterweight and use it toreturn to the previous room.Retrace your stepsback to the Source Chamber; there are plenty of mushrooms along the way to replenish any health you’ve lost.

Talk to Mell, thenclimb back onto the floating platforms. They’re more aligned now, so follow them in a spiral pattern to reach the left-hand tower’s entrance.

Inside,wait for the wisp to move asideand go through the door. Turn left, andstay near the left-hand wallto avoid the wisps. Jump across the platforms to the other side of the Haze, then drop down and talk to Gwendil. He’ll levitate some stones for you to climb on the far side of the room.

In the shutter chamber,run up the wall to the leftand climb along the ledges. Rotate the camera so that you can see themoving ledge behind you, and jump backward to it when it’s in position. Climb to the ledge above, then to the left. Climb onto the rafter andjump across to the swing bar.

Swing to the lever to close the shutter, then drop. Collect the mushroom on the edge of the platform, thenjump across to the counterweight.This time, the counterweight will rise and fall - when it’s high up,jump to the platform across from you.

How To Destroy The Source

Smeagol and Gollum will have a brief argument; afterward,go straight aheadto a tunnel that leads back to Gwendil. Decide whether to kill the orc or let him find Gwendil, thenrun up the walland back to the Source.

Talk to Mell, thenjump to the moving platforms.The orcs will see you and start firing their crossbows;keep movingto avoid being hit. Follow the spiral pattern all the way up to the Source.

When you’re near the Source, you won’t be able to jump up to it just yet; instead,move back to the outside of the circleto find more platforms higher up. When you’re high enough, you’ll be interrupted by a cutscene. Afterward, keep going until you see aswing bar that lets you climb onto the Source.

After the building collapses,follow the path in front of you and to the left.Jump to the ledge across the gap, then across and back to the other side. The Candle Man will shoot at you as you pass in front of him, sobe fastandcrawl through the small crevasseahead and to the right.

Climb across the pit, thendart across to the stone barrierto avoid another shot from the Candle Man. While he’s reloading his crossbow,jump over the stoneand go through the exit to the right. Cross the pit that you find andcrawl under the rubble to the left.

Follow the path until you canclimb up above the Candle Man’s position. Decide whether to kill or spare him to complete the game