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Located in the Azure Span, the Brackenhide Hollow isWorld of Warcraft: Dragonflight’sGnoll-themed dungeon, centering around the cruel machinations of Decatriarch Wratheye and her followers. Filled with decayed plant life and vicious gnolls, the instance can be a real challenge to your party with incorrect pulls and pathing.
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This guide will teach you the best way to navigate the Brackenhide Hollow, including which enemies to pull, their key abilities, and what items you might want to target from running the dungeon. Gather your party to complete Brackenhide Hollow with this dungeon guide.
Hackclaw Trash
Your goal in the primary section of Brackenhide Hollow is toopen five Tuskarr Cages. This willactivate the first bossand allow you to proceed. To begin your route,run onto the rock on your right sideandjump over the wooden palisade. This will give you a nice skip into the central part of the first section and allow you to free Tuskarr with only a few trash pulls.
Watch out for theBrackenhide Warscourges, as theirHideous Cacklefear can easily lead to wipes in this part.
Bracken Warscourge x3
Pack Tactics
Increases the damage of nearby enemies by 15 percent and their Haste by 25 percent.
These enemies will typically be yourpriority targetsduring a pull.
Ragestorm
Spins for ten seconds, dealing high Physical damage in a small area.
Move out of the grey circle.
Hideous Cackle
Cast that causes all players to run in fear for four seconds.
This is amust-kick cast, or else you risk ninja-pulling other packs.
Bloody Bite
Deals Physical damage to a random player and gives them a 15-second Bleed that will be dispelled once they are above 90 percent health.
Decay Speaker x3
Withering Burst
Deals Nature damage to all players and applies a stack of Withering, a disease that can keep stacking itself unless dispelled.
verify todispel Withering as quickly as possibleto prevent it from stacking up.
Vicious Clawmangle
Chases a random player, mauling them for high Physical damage.
Either kite to avoid damage or use vanish effects such asFeign Death.
Throw any spare interrupts into this.
Witherbolt
If empowered by a nearby totem,Earth Boltturns into an empowered version that also applies Withering to the player.
Nuking down the totemsis the best way to prevent this cast.
Bonebolt Hunter x1
Toxic Trap
Throws a trap to a player’s location, which explodes on contact with any player, inflicting huge Nature damage and leaving behind a toxic puddle.
Avoid springing the trap at all costs, as it hits extremely hard.
Bone Bolt
Randomly targets a player and applies a large Bleed alongside Physical damage.
Really nasty ability, so attempt to focus these enemies down or crowd control them.
Infected Bite
Tank buster that also applies a healing reduction effect.
These enemies have low health, so try bursting them down before the damage becomes too much.
Scented Meat
These enemies will fixate any player targeted by this ability, with them also taking ticking Nature damage.
Crowd controlling these enemies is a good way of making sure they don’t start fixating on your party.
A handy item to look out for is theDecaying Cauldron, which can be activated by any player with at least25 skillin theAlchemyprofession. This will give each party member a chance to collect aCleansed Rot, that can be used todispel one application of a Disease.
Hackclaw’s War-Band
The first boss is a council fight, with you having to contend with three enemies at once.Prioritise damaging Tricktotem, and be ready to switch to theHextrick Totemonce it spawns.
Be liberal with your personals and defensives, asGash Frenzycan be very difficult for your healer to deal with. Once Tricktotem is dead, the fight becomes much easier, sokill off Gashtooth second.
Greater Healing Rapids
Cast that heals an enemy for a large amount and applies a large HoT.
Quickly nuke down this totem to free your player.
Bloodfrenzy
If another Gnoll drops below 15 percent health, all enemies gain a permanent 30 percent health and damage buff.
This enemy is your top targetto prevent totem spawns and this buff being applied.
Strategy
Bladestorm
Spins towards random players, dealing high Physical damage to any player in his radius.
Kite Rira out of the group and avoid the white circle.
Savage Charge
Charges up a dash toward a player, colliding with them and dealing massive Physical damage.
Quickly free your Tank fromDecayed Sensesso that they can block this, or use an immunity to survive.
Cleave
Riras' melee attacks cleave.
Don’t stand in front of this enemy unless you are tanking.
Marked for Butchery
It is hard to effectively kite this ability, so use a personal defensive instead.
Gash Frenzy
Dashes between players, hitting for low Physical damage but applying a Bleed that lasts for 45 seconds or until the player is healed above 90 percent health.
Very tricky ability on Tyrannical week, so try to use major healing cooldowns to top players and remove the Bleed.
Decayed Senses
Blinds the Tank for 15 seconds and increases the damage taken.
This debuff should be dispelled by the Healer, but you will likely need to free them from theHextrick Totemfirst.
Treemouth Trash
After beating Hackclaw’s War-Band, take theright forkand proceed up the hill. Here there will be lots of enemies, butmost of them deal fairly low damageand there are many opportunities for big pulls. Focus oninterrupts,dispelsanddodging green swirliesand this section should be fairly smooth. Pull lots and build up your trash percentage before hittingTreemouth.
Throw spare interrupts into this, but prioritiseInfuse Corruption.
Cleave down the Lashers.
Decaying Roots
Roots a player, inflicting low nature damage and reducing their Haste over nine seconds.
Interruptthis so that the party is not hit by other mechanics.
Burst
Explodes on death and leaves behind a pool of sludge.
Very low-health enemies, so cleave them down, avoiding the green pool.
Necrotic Breath
Frontal cast that deals heavy Nature damage and reduces healing taken.
Long cast, so you should always be able to interrupt this, otherwise, dodge.
Stomp
AoE slam that stuns and deals Physical damage to any player hit.
Fetid Rotsinger x3
Avoid the big green pool.
Gushing Ooze
Places green puddles at a random player’s location, which deal Nature damage to anyone inside.
Dodge the green pools.
Treemouth
Treemouth is a straightforward boss who should not dish out much damage, provided you execute his mechanics.
Set up a Consume rotation beforehand,so your team is aware of who will be consumed byGrasping Vines.
Pay attention to theDecayed Slimesas their cast can be a high source of damage. Interrupts and AoE crowd controls are great for stopping them in their tracks.
Decay Spray
Sprays at a random player, spawning fourDecayed Slimesand four pools of decay.
Try not to aim this at other players, and immediately nuke down and interrupt theDecayed Slimes.
Avoid the big white cone unless you are tanking.
Grasping Vines
Drags all players towards the boss, consuming one of them at the end of the cast.
You should rotate which players are being consumed, as you will gain a debuff for one minute which will increase yourConsumedamage taken.
Consume
Chews a player, applying a shield to itself and spitting out the player after ten seconds or if the shield is depleted.
Use a personal defensive or immunity if consumed.
Doesn’t deal much damage.
Gutshot Trash
After Treemouth, your intention should be to skip as much as possible. Proceed across the dungeon,taking the small right hill after killing Stinkbreath.
You can then narrowly avoid the two large patrolling packs before defeating the animals on the bridge toGutshot. Take your time with the patrols, as they are especially nasty and could likely wipe you if suddenly pulled.
The twoSkukling Gutstabbersare in stealth, so unless you have aDemon Hunteryou might have to run forwards to pull them.
Pull Stinkbreath across to one side of the bridge, as hisViolent Whirlwindhas the potential to knock you down below, and you will want a bit of room to spread out for his disorient.
Stinkbreath x1
Stink Breath
Breathes onto a random player in a frontal cone, dealing Nature damage and disorienting any player hit.
Spread out to avoid more than one player being hit by this.
Violent Whirlwind
Similar toRagestorm, spins in a small area, dealing high Physical damage.
Skulking Gutstabber x2
Withering Poison
Jumps to a player and applies a hard-hitting Poison, which also slows their movement speed and Haste.
Dispel this Poison quickly.
Screech
Cast that hits all players for Physical damage.
Long cast, so you can either interrupt or crowd control this enemy.
Gutshot
The third boss of the dungeon is arguably the easiest. Most of her mechanics come from effectivelykiting her Hyenas into the handily provided trapsand avoiding taking damage from their melee attacks.
The Tank will take some decent damage fromGutshot, but otherwise, the healing requirement is very low, so prioritise your positioning.
Kite the Hyenas over these trapsto immobilize and damage them.
Master’s Call
Increases all Hyena’s movement speed and provides immunity to crowd control for 15 seconds.
Interrupt this asap.
Meat Toss
Makes a player smell like meat, causing any active Hyenas to fixate on them.
If you are fixated, then it is your job to trap the Hyenas, not letting them get too close to you.
Gut Shot
Tank buster that also knocks them back a fair distance.
Use a defensive and avoid standing too close to the cliff.
Call Hyenas
Spawns two Hyenas.
The Tank should be ready to get immediate aggro on these.
Wratheye Trash
After killing Gutshot, take theNorth bridgeinto the final section of the instance. Here there will be many enemies, some of which you will want to skip.
verify tostick close to one of the edges, as tonot pull the quadruple Vile Rothexer pack, and make your way up the hill toWratheye.
If you find yourself missing some percentage, you can always collect it after the boss, so depending on your Bloodlusttimer, you may want to pull a little bit more or less before the final boss.
Rotting Surge
Spawns patches of decay that deal large Nature damage on impact and leave behind a puddle of decay.
Avoid green swirlies and green puddles.
Wither Biter x12
Witherling x15
Bracker Warscourge x4
Disease Slasher x3
Heal the affected players up quickly to remove the DoT.
Decay Claws
Hits your Tank for Physical damage and applies a healing absorb.
A powerful ability that will require some major spot healing onto your Tank. Good time for a defensive.
Vile Rothexer x3
Withering Contagion
Channels onto a random player, that applies a Disease that spreads to any player within five yards.
Spread out and avoid running into anyone with the green circle.Dispel asap.
Wither Slasher x3
Decatriarch Wratheye
The final boss of Brackenhide Hollow is certainly the most challenging. In a fight that comes with ahigh burst damage requirement, you will want to put all of your resources intonuking down theRotburst Totemsbefore they can get their cast off.
On high keys, a single cast will spell disaster for your group, so make sure touse cooldowns and damage resources on them asap.
As a Tank, you can position Wratheye so that the totem spawnsbehind the path of the Rotcloud, which will give your melee a chance to damage it. When the boss castsChoking Rotcloud, simplymove her across to the other side of the arena, and the Totem should always spawn in a good location.
Decaystrike
This hits very hard on Tyrannical weeks, so prioritise healing them up after application. Good time for a defensive.
Choking Rotcloud
Spawns a cloud onto the Tank, that floats clockwise around the arena, applying a stack of Withering Rot to any player hit.
Avoid this at all costs.
Rotburst Totem
Spawns a totem across the arena, which chain casts Rotting Burst. This will deal Nature damage to all players and apply a stack of Withering Rot.
Nuke down the totem asap.
Decaying Strength
Deals damage to all players and consumes all stacks of Withering Rot, empowering herself for each stack.
This does cleave damage, so spread out and use personals to reduce the damage.
Frenzying Signoll Flare
Strength/Agility Trinket
Passive: Your abilities have a chance to summon a Gnoll, which will either deal damage or grant you a secondary stat buff.
Binders of the Moldering
Treemouth’s Festering Splinter
Active: Deal damage to yourself but gain an absorb shield for 50 percent of damage taken for 15 seconds.
Idol of Pure Decay
Agility/Intellect Trinket
Passive: Ranged spells and abilities have a chance to deal additional Nature damage.
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