Quick Links
Of all possible playable classes inBaldur’s Gate 3, few commands the battlefield in the way the Fighter class does. A reliable class with extraordinary versatility, you’re able to never go wrong when picking this class. For Dungeons & Dragons veterans as well as new faces at the table, this class works well under any hand.
RELATED:Baldur’s Gate 3: Complete Guide To Rogues
In any standard playthrough of Baldur’s Gate 3, you’ll at least have one fighter to rely on, but if you’re hoping to make your own fighter or just don’t know what path you want to take them on, this guide has you covered. From feats to maneuvers, the Fighter class is a broad class worth mastering.
Updated June 10, 2025 by Alexis Campbell:All subclasses, feats, and spells have been updated to reach level 12 and are up-to-date with the official release.
Fighter Overview
“Fighters have mastered the art of combat, wielding weapons with unmatched skill and wearing armour like a second skin.”
The Fighter is acombat-focused classthat can either specialize as a front-line damage tank or as a skilled ranged-support character. They have no access to spells without subclassing into Eldritch Knight, but a fighter’sproficiencies in all types of weapons and armormakes them a versatile combat class worth having in your party.
Fighters also boast anextraordinary action economywith their access to Action Surge, a number of beneficial Bonus Actions, access to Reactions, and even Extra Attacks per Action. That’s a lot of actions.
Lae’zel is a Fighter, and her immense usefulness from the beginning of the game makes her a fantastic party member.
1
2
3
4
Ability Score Improvement or Choice of Feat
5
6
7
8
9
10
11
12
Skills, Proficiencies, and Starting Equipment
The Fighter specializes inphysical-based skills and abilities.
Additionally, the Fighter has one of thehighest starting health pools,atten + your Fighter’s Constitution modifier.Upon level-ups, they enjoy a6 + CON modifierbonus to their HP.
Their stats typicallylean toward Strength and Constitution,but Dexterity-based Fighters work just as well.
With so many opportunities for weapon-swapping in the game, theirproficiency in all weapons and armorand their ability to enjoy ability scores high in either Strength or Dexterity means that they’re anextremely versatile and easy-to-build classperfect for both beginners and veterans.
Feats
Feats are where the Fighter class really shines.
All of theirfeats synchronize exceptionally well,and none of their early-game feats compete with one-another for action economy. It is possible tomake use of all the Fighter feats in a single turn,and for that reason, they typically dominate the battlefield in terms of the amount of actions and bonus actions they can make (right up there with Rogues).
Theirclass feat pool is one of the smallestof the classes, but their potential between the class feats and their subclass feats means you shouldn’t underestimate a Fighter.
Second Wind
Use your Bonus Action to regain HP equal to 1d10 + your Fighter level. Can use once per rest.
Action Surge
Gain 1 additional Action for a turn. you may use this once per rest.
Indomitable
Whenever you fail a Saving Throw, reroll and take the new result.tt
Attack thrice during an attack Action.
Subclass: Battlemaster
The only feat the Battlemaster enjoys is"Combat Superiority.“This feat allows you theability to learn and use manouevresthrough the expenditure of special dice known as"Superiority Dice.“In Baldur’s Gate 3, you areallotted four of these.
Each manouevre uses aDC save mechanic.
Maneuver save DC= 8 + your proficiency bonus + your Strength modifier.
The number of manouevres you’re able to learn and the strength of your Superiority Dice will increase at particular levels.
4d8
4d10
Unlike in standard Dungeons & Dragons gameplay, youdo not get a choice to use your Dexterity instead of Strengthfor your maneuver save. Additionally, Battle Master used to have the"Student of War” feat,which allows the learned proficiency of an artisan tool of your choice.Baldur’s Gate 3 does not have this.
Commander’s Strike
Action and Reaction
Direct an ally to strike a foe with a weapon attack using their reaction.
Disarming Attack
Passive
Deal an extra 1d8 damage and potentially force the target to drop any weapons they are holding on a failed Strength save.
Distracting Strike
Give allies Advantage on their next Attack Roll against the target.
Evasive Footwork
Spend a die to impose Disadvantage against melee attacks made against you for one round.
Feinting Attack
Action and Bonus Action
Attack with Advantage and deal an additional 1d8 damage on a successful strike.
Goading Attack
Deal an extra 1d8 damage on a strike and possible goad the stricken creature you target you on their next turn. They receive Disadvantage when attacking any other creature.
Manouevring Attack
Deal an additional 1d8 damage and, on a successful hit, give an ally an additional 50% of their movement speed and protection from attacks of opportunity.
Menacing Attack
Action
Deal 1d8 of your weapon’s damage type + your STR modifier. On a failed WIS save, the target is Frightened.
Pushing Attack
Deal 1d8 of your weapon’s damage type + your STR modifier. On a failed STR save, push the target back 4.5m.
Riposte
Reaction
When a creature misses you with a melee attack, make a melee attack back.
Sweeping Attack
Deal only your superiority die in damage but do so in a sweeping arc to hit multiple enemies.
Trip Attack (Melee/Ranged)
Hit an enemy for 1d8 of your weapon’s damage type + your STR modifier (on melee attack) or your DEX modifier (on ranged attacks). On a failed STR save, the target is tripped and knocked Prone.
Subclass: Eldritch Knight
The Eldritch Knight is a spellcasting subclass with the following handy feats:
Spellcasting
Gain the ability to cast spells. Eldritch Knights use the Wizard spell list.
War Magic
After you cast a cantrip, make a weapon attack using your bonus action.
Eldritch Strike
When you hit a creature with a weapon attack, they have Disadvantage on its next Saving Throw against your spells before the end of your next turn.
All Eldritch Knight spells fall under theWizard spellcasting class,and as such, theirspellcasting ability is Intelligence.
From the list below the following table, Eldritch Knights can choose any spell, but they also have a unique expanded spell list (like the Arcane Trickster) where they can chooseone Wizard spell.
-
Weapon Bond, Eldritch Knight’s bread-n-butter,is not availablein Baldur’s Gate and serves as a slight but manageable debuff to the class overall, at least when compared to tabletop.
1 Action
N
Throw a bubble of acid that deals 1d6 Poison damage to a struck target on a failed DEX saving throw. Those that start their turn on the acid must also roll to avoid taking damage and suffer a half movement penalty.
Gain resistance to Bludgeoning, Piercing, and Slashing damage from weapons.
Touch a creature and deal 1d8 Necrotic damage. They are prevented from healing on their next turn, and undead creatures receive disadvantage on their attacks for one turn.
Y
Enchant a creature to gain advantage on Charisma-based checks against it for up to 10 turns. When the spell ends, the creature knows it was Charmed.
Infuse object with light for 100 turns. If used on a creature, they must succeed a DEX saving throw or be illuminated.
Create spectral hand to interact with and move objects up to 18m away.
Create a distracting illusion that compels a creature to investigate. Does not interrupt hiding.
Puff noxious gas and deal 1d12 Poison damage on a failed CON save.
Gain advantage on your next attack roll against a chosen target.
Melee attack spell that deals 1d8 Lightning damage. Gain advantage when attacking metal-clad enemies with this spell. Additionally, on a failed INT save, the target loses their ability to make Reactions for one turn.
Deal 3d6 Fire Damage to targets within 5m. On a successful Dex save, targets take half damage.
Hurl a sphere that deals 3d8 Thunder Damage or choose a different damage type.
Fire 3 beams that deal 1d4 Force damage each and always hit their target.
Protection from Evil and Good
Gain Advantage against attacks from aberrations, celestials, elementals, fey, fiends, and the undead.
1 Reaction
When about to be hit by an enemy, increase your AC by 5 and take no damage from Magic Missile.
Deal 2d8 Thunder damage in a wave and push away all creatures and objects 5m on a failed Constitution save.
Deal 1d12 Lightning damage and then use another action but no spell slots on subsequent turns by activating the spell.
Deal 4d4 Acid damage against a target that covers them and the ground in acid. At the end of the turn of any target who ends their turn in the acid, they take 2d4 Acid damage.
Close a door or container with a lock of magic. It cannot be lockpicked or opened with Knock.
Create a shroud of darkness that Blinds and Obscures creatures within it. Ranged attacks cannot be made into or out of it.
Blow a strong wind that clears clouds and debris and pushes creatures and objects back 5m to knock them Off Balance on a failed Strength save.
Fire 3 rays of fire that each deal 2d6 Fire damage.
Damage all creatures within spell’s radius equal to 3d8 Thunder damage on a failed Constitution save or half as much on a success. Creatures made of material like stone have Disadvantage on their Saving Throw.
Subclass: Champion
A new class available in the official release, the champion is a fighter thatspecializes in critical damage and overall improved battle performance. Although a bit understated compared to the other subclasses, the Champion is a quiet beast.
Every bit of the Champion’s feats are useful.Unlike the situational balancing of the Battle Master and the split skills of the Eldritch Knight, the Champion is a simple class thatdoesn’t need to be flashy to be efficient.
Improved Critical Hit
Number needed to roll a Critical Hit is reduced by 1. Effect can stack with other feats and armor effects.
Remarkable Athlete: Proficiency
Add half your Proficiency Bonus to any Strength, Dexterity, or Constitution check that you are not Proficient in.
Fighting Style Choice
Gain a second type of Fighting Style.
Regardless, any class chosen for the fighter typically does well. Whether you’re hoping for a tricky Battle Master, a spellcasting Eldritch Knight, or the all-around reliable Champion, the Fighter proves itself time and time again to be aremarkable combat class with exceptional versatilityin gameplay and roleplaying potential.
NEXT:Baldur’s Gate 3: Should You Pick An Origin Character Or Create Your Own?