Making rolls on choice-based decisions gives a little flair of consequence and chaos inBaldur’s Gate 3. When trying to persuade that enemy not to fight you or when you’re trying to best that dwarf in a one-on-one arm-wrestling contest, you may notice that some of these situations are more difficult to resolve or achieve. That’s where Difficulty Class comes in.

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Whether you’re a Bard or a Fighter, the Difficulty Class of certain situations can humble you. The dice can humble you. Difficulty Class will determine your fate for the entirety of the game. But what determines a Difficulty Class, and what does the Difficulty Class mean for your beloved characters?

Difficulty Classes And Task Standards

The Difficulty Class (or DC) is a measurement ofhow easy or hard it is to solve a problem.If the DC is low, you have a higher chance of success; the opposite is true for high DCs.

In the Player’s Handbook, there is a set table for understanding how easy or hard a DC truly is:

Astarion Tries Lockpicking On Book of Thay Traps

5

10

Astarion Successfully Passes Stealth Check

15

20

Drow Cleric Convinces Thulla Gnome With Dirty 20 Roll To Tell The Truth

25

30

Drow Cleric Rolls Natural 20 On Intelligence Check In Grymforge

Nearly Impossible

If you’re unsure of the DC of the problem you’re facing, you can see that numberdisplayed when you choose a dialogue option with [brackets]of which ability is being checked against the Difficulty Class. It sits at thetop of the die image.

Meeting or exceeding that number means that you have succeeded.Rolling lower than the Difficulty Class score means you fail.

Drow Rogue Backs Away From Bear While Checking Bonuses To Rolls

Difficulty Class Against Other Characters

Sometimes, the Difficulty Class is not a fixed number set by how hard the task is. Instead, it iscalculated by an opposing stat or roll of another character- usually called a “roll-off.” This is best seen demonstrated during Stealth rolls.

For example, when attempting to sneak past another character, you’ll need to roll Stealth, but you’ll beset against their Passive Perception(or a Perception roll if they’re actively looking for you). Their Passive Perception, calculated by 10 + their Perception skill bonus (Wisdom), is the number your Stealth roll must beat to succeed.

Astarion Rolls To Disarm Trap On Way Through Grymforge

This means that there is great variability in what the DC can be. If you want to try calculating it, you canright-click on a character and Examine them.This will display their stats, and you can calculate your chance of success byspying on the opposing skill of your action.

How To Meet Or Beat Difficulty Classes

When calculating whether your die beats the Difficulty Class, youadd the number of the die roll to any applicable bonuses (or penalties)you may have. Thetotal sum of your die, bonuses, and penaltiesis the number that is matched against the Difficulty Class.

Again, if the total is thesame or higher than the Difficulty Class, you succeed.If it islower, you fail.

A good trick to reinforce that rolling the same amount as the Difficulty Class means success is by remembering the phrase:“Meets it beats it.”

There aretwo exceptionsto the rule of rolling higher or lower than the Difficulty Class:

There are very, very few exceptions to Natural 1’s and 20’s in Baldur’s Gate.

In any other case, if you’re not sure if you can roll well against a Difficulty Class, you cancheck your bonuses by two methods:

These areall added to your final amountcalculated against the Difficulty Class.

In the example pictured above, Astarion rolls a Sleight of Hand Check against aDifficulty Class of 15.He has several bonuses:

This is a total potential of+9-12 in bonusesthat will be added to his die when it stops rolling. To succeed his check, hemust roll at least a six or higher.

If you have the potential to cast spells like Guidance to help your rolls, you may see a tag that states: “+Add Bonus.” Click this to see your options of bonuses you may add freely to your roll.

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