Star Wars Jedi: Survivoris a relatively large game that takes you through various planets. Although theplanets (and some other celestial bodies) are quite beautifulto see, it can be an arduous journey if you go purely on foot.

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Jedi abilities and tools unlocked down the line make traversal easier, but a great feature that you may always rely on is a mount. This lets you reach hard-to-reach areas on the map and get to your destination faster. There are a few options available to you in-game, so you may want to know which ones fare better than the others.

4Speeder Bike

It’s always a nice touch when you geta very dope vehicle in a video game, and Survivor delivers by letting you ride a speeder bike down the line. This is the only “mount” that isn’t a creature that you befriend, but it still technically counts.

It’s perfect for high-speed chases, and you get the opportunity to use it for that very purpose in the late game. Emphasis on late. It’s already teased earlier when you first step foot on Jedha, but it only becomes usable far into the main quest line.

Cal rides a speeder bike across the deserts of Jedha as AT-ATs and storm troopers on bikes attack around him

Despite being a cool way to get around, it falls at the bottom of the list because you only get to use it briefly in the game. It’s an exhilarating time, but it’s just a blink in a long adventure.

After the sequence where it’s most pertinent, you can’t summon your speeder anywhere else. Just enjoy that speed and the wind in your hair for the solid few moments you have with it.

Cal holds onto a Relter’s legs as it flies across a ravine; Cal holds onto an unidentified flying Jedha creature as it glides down from a mountaintop

3Relter and Its Jedha Counterpart

The Relter is the first mount you get introduced to in the game. The initial meeting starts out tense, but it’s a teaching moment where Cal remembers that violence isn’t always the solution, and he uses a calm demeanor, which is really just the Force, to tame the Relter and this gives you a new way to traverse Koboh.

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Relters are a solid way to get around high places and soar through the skies, but their usage is rather limited because they can only carry you for a short amount of time before descending. To be fair, you are a full-grown man latched onto the legs of a not-that-large creature.

There are plenty of them spread across the planet of Koboh, both in the forest area and the main outpost, so you should be able to hop on a few to glide through the planet with a great aerial view. After you tame your first Relter, others will automatically offer to give you a lift when you get close.

Cal and Merrin ride atop a Spamel in Jedha

Should you explore the higher vantage points of Jedha, you will also find a similar creature that is less furry and more bat-like. It is not given a name, and scanning it with BD-1 doesn’t produce any results. Its appearance, grasping legs, desert home, and bat-like features make it closest to a Fjor-bat but this is never confirmed and its head is distinctly different.

Since it largely serves the same purpose and works identically as the Relter, it hits the same rank.

Cal rides a Nekko on the fields near the stables in Koboh

2Spamel

The imposing Spamel is a sight to behold, so it’s hard to miss them when you go to Jedha.

Spamels have long been featured in Star Wars media, famously ridden to battle by the likes of Luke and Leia Skywalker. Cal joins a long list of heroes that get to tame one (or a few) of the humongous creatures.

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Spamels are really bred for riding, which makes sense considering the origin of their name is literally “space camel.” Their long legs allow for quick traversal, letting you travel a significant distance in just a few bounding steps.

Jedha is a very big place to go through, with many high rocks and points of interest dotting the desert. Because of the Spamel’s height, you can reach those spots with ease.

Another reason the Spamel is such a great mount is that you can make it sprint faster. Despite all of its good points, it still falls behind the Nekko because you cannot engage in combat while riding a Spamel and there is no way to stable one.

1Nekko

Who says early game unlocks always get forgotten? The Nekko becomes available to you during your travels in Koboh, and you can pretty much take them anywhere with you on the planet. Of course, there are still restricted sections where they will simply refuse to follow you but it’s reasonable enough and doesn’t impede their usefulness overall.

Nekkos are magnificent creatures that sport many varieties of colors. Should you wish to keep a specific Nekko for later, you may bring them to the stables and, well, stable them.

This makes them available to be picked up or summoned anytime as long as you’re in a free outdoor space in Koboh. You can call for your mount at any time, though using the summon may sometimes bring a different Nekko that’s down to hang.

It’s pretty indisputable how the Nekko is the best mount in the game, as they offer speed, mobility, and convenience. This is the only exploration mount that lets youengage in combatwhile riding.

On top of that, their high jump allows you to Jedi flip onto otherwise unreachable spots and their speed makes traversing the biggest hub in the game a breeze. Besides, who doesn’t want an endearing yet regal bipedal bird as their reliable mount?

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