One of your most crucial decision whenever playing a match inCrash Team Rumbleis what you should do with all your Relics. Each map has unique Relic Stations for you to deposit, and they’ll give you temporary perks to fight, move around, or defend points of interest.
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So, which of these Relics are the most efficient? Though it’s always worth activating them, prioritizing some over others is only natural and can give you an advantage. Thus, it is time to discuss them all and create a comprehensive ranking explaining their strengths and weaknesses.
21Explosive Jump (Common)
It’s like jumping but with style. And it hurts enemies near you right before your jump. It’s good and has decent damage, but only useful when being chased or chasing someone to jump near them repeatedly.
Punching the enemy would be quicker, though, making all this jumping unnecessary. There are better choices on the map.
20Sandstorm (Epic)
Sandstorm isn’t the best option out there, but it’s not because of its effects. It’s powerful, damaging enemies in the area and throwing them upwards. The problem here is that it’s easy to avoid it.
If the enemy team is chasing you, using the Sandstorm as a hiding place that moves around the map is helpful. But it’s slow and has a specific route, and most people get caught by it due to a pure lack of attention.
19TNT Drones (Epic)
This one suffers a similar problem; it’s strong but easily avoidable. Drones appear throughout the map, chasing enemies and exploding with TNT crates. The damage is absurd, with one or two being enough to kill. But it’s still easy to avoid.
However, they cover more of the map and might force your enemies to leave their bank without scoring.
18Ika Ika (Common)
Ika Ika offers a good vertical boost, plus an area attack wherever you land. The higher jump helps, but if you want to hit all the platforms along the way to get stuff, you’ll spend too much time in the air, as you can’t do short jumps when Ika Ika is equipped.
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Still, the area attack is useful to eliminate aDingodile hogging your bank. You’ll be safe during the jump and hit whoever is below you.
17Bandicootapult (Common)
It’s good to get around. That’s more useful than it sounds, especially if you’re playing as a slow character. Each Bandicootapult will throw you to a specific map point, so you need to memorize that.
High-mobility characters can ignore this one entirely, especially because this map offers better Stations.
16Lani Loli (Common)
Being invisible is neat. It’s useful for sneak attacks, but not much more, making this ability useful for Blockers. Attacking will make you visible again, though, which is why there are few uses outside of it.
Breaking crates will make you visible, not to mention characters who are constantly attacking to give themselves a speed boost, like Crash orCoco, will make themselves visible.
15Oxide’s UFO (Epic)
We have one more powerful perk that is easy to avoid. However, this one stops for nothing, and though you’re able to outrun it, you can’t do much until the perk ends or changes target.
Forcing someone to be constantly on the move also temporarily eliminates them from the game, as they won’t be able to go to their bank, conquer Gems or deposit Relics.
14Flame Trap (Common)
A good defense - or offense - these flamethrowers will cause constant damage to any enemy on top of whatever bank you chose to activate these bad boys.
They take turns, hitting the area diagonally, making an X on top of the bank, and enemies can stay in safe places while still on top of it. It can still catch them off guard, though.
13Slow Shrooms (Common)
Leaving the ‘okay’ category, these Shrooms can be very useful. They infest the surrounding area, causing pain and slowing enemies down.
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They’re somewhat easy to remove, especially if the enemy has ranged attacks, but they’ll grow back and stay until their time runs out. Not everyone has good ranged options either.
12Bombardment (Common)
It’s like Flame Trap, but better. It’s essentiallyGarbage Dumpbut as a Relic. It’ll cause damage to whatever bank you choose by shooting projectiles at it.
There’s no particular safe area like the Flame Trap, but you may still see a target on the ground and know where the next shot will hit, being harder to avoid overall.