Fuga: Melodies of Steel 2 is the sequel to theturn-based RPGgame of the same name, where you decide the fates of children who control a powerful weapon of war. This sequel takes place a year later, when the children are in trouble once more.
Related:Things You Need To Know Before Playing Fuga: Melodies of Steel
While it has a more thorough tutorial than a lot of other games, there’s still a lot that you’ll only learn through inference. Since the game is quite long, this can lead to bad decisions that will affect the game many hours later. If you want to avoid some massive pitfalls and get these kids home, here are some things you should know before starting the game.
7You Control The Level Gaps
If you’re the type of person that ensures that all your party members are equally leveled then congrats on being correct and Fuga: Melodies of Steel 2 makes doing that fairly simple. Experience in combat is distributed among all (conscious) party members equally, so level gaps are mostly made and eliminated in the Intermission.
If you notice party members are lagging behind in levels or EXP, have them do actions in the Tank to boost their experience levels. You can keep an eye on levels and EXP counts on the status screen. You should especially keep this in mind when you receive new party members since they tend to be lower leveled than the rest of your party.
6Use The Managarm Sparingly
The Managarm is a powerful weapon that deals massive damage at the cost of a small amount of a child’s life, knocking them out for the rest of the battle and until they can be revived at the next Intermission. It can be used once per battle, but for many reasons, you should only use it for dire emergencies.
Related:The Most Powerful Weapons In Video Game History
Losing a child even temporarily is already a major cost, since they won’t be able to gain EXP until they’re revived and you won’t be able to use their unique abilities - but you also don’t gain any EXP from the fight if you use the Managarm.
If you’re going to use this superweapon, then the best time to do so is during boss fights at the end of an act. That way, you don’t have to worry about being down a pilot for the rest of the act. This is especially a good idea if the only other alternative is to use the Soul Cannon to win.
5Don’t Use The Soul Cannon
You should never use the Soul Cannon. Full stop. The ultimate weapon, the Soul Cannon can end any battle in one shot. However, it comes at a terrible cost, since it kills one of your party members. As in you can never use them again. All their unique abilities, gone.
Not only does permanently losing a party member damage your fighting ability, but the loss of a character alters the story in ways you can’t fix until New Game+, or going back to a previous save. It also damages the morale of the children heavily, temporarily preventing them from having Link Events, which in turn stops them from gainingLink Attacksand other benefits.
4Fulfill Wishes During The Intermission
Fulfilling the wishes of the children is even more important in this game than it was in the first game. In addition to boosting their mood, which puts them closer to going into Hero Mode in combat, you can also gain a bounty of EXP for all party members.
On the top right of the Notebook, you can see how many wishes you have to fulfill until you get the EXP boost. You won’t have to fulfill all the wishes to get the boost, but if you don’t have anything more pressing to do in the Intermission, it’s still a good idea since Hero Mode is a huge boon in any fight.
3Affinity Basics
Affinity, which represents the bonds between each of the children, is an important stat to raise – almost as important as EXP. At Affinity level two, you unlock a powerful Link Attack for a given pair of kids as well as a little cutscene between them. As you increase their Affinity, you gain more power when pairing those characters together, up to level ten.
Related:The Best Friendships In RPGs
Affinity is gained in two ways: in the Intermission and in combat. In the intermission, two characters who talk gain Affinity, and if you do it multiple times, you’ll get a chance to deepen their bond, gaining bonus Affinity if you answer a question correctly. In combat, paired characters gain Affinity when acting, even if they don’t have access to a Link Attack. This doesn’t gain as much Affinity as conversations, but it can add up over time.
2Hero Mode Management
Hero Mode is a powerful ability that each of the children have when they’re fired up. Each child has a different Hero Mode ability, though they’re all potent and last five of that child’s turn. Hero Mode is linked to each child’s mood, which increases whenever they land a hit in combat. They can also get substantial mood increases from having their wish fulfilled during the Intermission.
Hero Mode is a strong resource, but you have little control over when it triggers. Once it’s up, however, you can manage it. Hero Mode only ticks down if the child who has it acts. This means that if you want to save it for when you’ll need it, you can simply put them in a Support seat or even sub them out for another child to do so.
1Make Friends With Vanilla
Vanilla joins your party early on in the game, a newbie in a party full of veterans from the first game. She nonetheless fits in well with the others in herquest for vengeance.
You’ll want to get her acquainted with the rest of the cast to at least Affinity Level Two. She has a strong Support ability that boosts the critical hit chance of whoever’s in the gunner seat, and her Link Attack, Proud, does the same but at a larger scale.
More importantly, if you want certain positive outcomes in the story, you’ll want her to befriend the others quickly.
Next:Games To Play If You Like Vampire Survivors