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Before the dreaded sixth chapter ofFire Emblem: Engage’s Fell Xenologue, you’ll be tasked with defeating the twist-villain, Nil. Feigning his weakness in the previous chapters, you’ll be entering this map with a lot of frustration and memories of carrying his dead weight the whole time. Time to take it out on the man himself.
RELATED:Fire Emblem Engage: Fell Xenologue - Seeds Of Unrest Walkthrough
Thankfully, you won’t need to carry around any dead weight in this chapter. Finally, you’ll be able to play this map just like any other. With no fancy gimmicks or annoying Forced Deployments, you’re finally free to enjoy this interesting challenge of a map on your own terms. Are you ready?
Unit Selection And Battle Preparations
Withno Four Windsor dragons to hold you down, you’re finally allowed theoption of a full ten unitsof your own choosing.
Yes, Alear and Nel will be on the map, butall you’ll be able to change is Nel’s Emblem Ring.Give her Camilla’s ringfor Dragon Vein spam while she waits for rescue.
For the rest, there’s a full range of possibilities at your disposal. First and foremost, you’ll want tofavor units you’re most comfortable withand haverings with high Bond levels.
Secondly, there are a few units that will stand out on this map and should be prioritized:
Any Good Lyn User
Any Lyn user is almost essential for this map’s success. Astra Storm is required to reach the Corrupted Wyverns that will deal significant damage repeatedly to Alear in their prison room. Otherwise, you will need to sacrifice a unit for the entirety of the map to heal Alear.
Louis and Sigurd
A strong physical tank, and the end of the map will favor someone with good use of Override. Add Pair Up skill to deal with meddlesome Corrupted Wolves.
Veyle and Veronica
Fortify+ is a strong boon in this map. Ensure Veyle can use it. This will both heal Alear and Nel while also removing Corrupted Wolf debuffs.
Panette (and Ike), Bunet, or Jade
Any strong axe user is a plus here. They’ll be front-running on the west side of the map to deal with all the lances.
Zelkov and Corrin
Corrin’s Fog Vein will be a good way to Avoid tank the Corrupted Wolves and assist Louis. Pair Up will negate Chain Attacks.
Diamant and Hector or Kagetsu and Marth
Having another strong tank unit with access to swords will help against the Berserkers and also wall-up the Corrupted Wolf choking point.
Likewise, you’ll want to verify you have agood staff uniton both sides. There are a few worth investing in:
Any or all of these will be greatly useful here. In essence, themore staff-usersyou have on this field, the better.
So long as you meet aquota of three tanksof any kind,and three or four staff-capable units,you can fill the team however you desire and with whatever inventories you prefer.
Enemies
Fogado’s Reinforcements:x3 Wyvern Knight (Lance), x3 Great Knight (Axe), x3 Mage Knight,
Levels are setaround Advanced Class 5
10
Forced Deployments: Alear and Nel
Defeat:Alear or Nel is defeated
Treasures
Freeze (S. Room - N. Chest), Restore (S. Room - S. Chest), Physic (Center Chest), Fortify (E. Room Chest)
★★★★★★★☆☆☆ (7/10)
Top Recommended Units
Louis and Sigurd, Veyle and Veronica, Zelkov and Corrin, Any Good Lyn User
Thankfully, this map is fairly straightforward. It featuresseveral narrow corridorsperfect for walling with tank units and firing over shoulders with ranged support.
As you progress, you’ll need tokeep a close eye on Alear and Nel.Trapped in their rooms, you’ll needstaff-capable units with Physicto keep them alive until you arrive.
Alear can’t do anythingin their room until saved, butNel can use Elixirswhen needed butshouldn’t attack Nil.Even allies shouldn’t attack Nil until the end of the map or risk spawning new enemies.
If equipped with Camilla, Nel should use every turn using Stone Vein until she has less than 13-20 health. When her health is low enough, use an Elixir.
With two direct paths in front of you, you’ll want tosplit your party into either an equal split or a 4-6 ratio(west-to-east), depending on how strong you believe your western team to be.
West Path
This shorter path is very important for paving the road later for your eastern team. You’ll want tomarch through here as quickly as possibleandtake advantage of breaking stances.
Play aggressivelyhere after spending Turn One to bait and rush forward to defeat all enemies in sight in a timely manner.
Youdon’t want to stay anywhere for longthanks to the long-ranged capabilities of the Mage Cannoneers on this path.
The best team for this path does include using your Avoidance-Corrin tank, allowing you to dodge the Mage Cannoneers and protect your other units with Fog Vein. If you have a Soren-user, send them down this path with the Corrin-user to spam Assign Decoy for extra protection.
Once you reach the lower part of this path, you’ll encounter anenemy mage with Elthunderthat might prove an issue to your units (especially your axe unit). Using Assign Decoy can be helpful, but otherwise, you’ll need to be crafty.
Try using your other units todefeat the Mage Cannoneer quicklyandprotect them with Fog Veinto prevent being accosted by the enemy Halberdier. A single attack (and Chain Attack) will likely strike your axe unit if they’re in range. Anything more will likely result in their death, soplay cautiously.
When the Halberdier and Mage unit are close enough,defeat them without walking into either the range of the enemy General orthe plus-shaped’Let it Fly' attackfrom the southernmost Mage Cannoneer.
Around this time,reinforcements in the southernmost roomwill appear. They’re not quite in range yet, but they’ll be a handful to face.
Defeat the Generalblocking your path into the next roomand the Mage Cannoneerbehind to clear everyone out. There should be no other units in this room yet, sotake one round to prepare yourselfmentally for how you’ll deal with the reinforcements on top of the next room’s standard enemies at once.
Baiting forward with your Corrin-user,stay out of the range of the Corrupted Wyvernas long as possible.
If you have a Soren-user, this should be the time touse Cataclysmon the group of approaching enemies. The debuffs will prove useful in the coming rounds. If not, aGreat Aether and Tiki’s Divine Blessing combowill work just as well.
Do whatever it takes with your units todefeat the enemiesas they flood into the treasure room.Don’t waste turns attempting to open the chestsin the meantime.
It’s recommended to prioritize the Sage as it comes into the room. They’re the most likely to deal damage, and their Mystical classification means they’ll ignore Corrin’s Fog Vein benefits.
During this time, you’ll likely be close enough with youreastern teamto startflanking the Corrupted Wyvern and Mage Cannoneerin the next room. Use your own reinforcements to aid you.
Once all standard units are gone, you’re able to race forward with your western team toaid in defeating the Corrupted Wyvern. And when it’s finally gone, you canopen the chests and join both teamsinto one concentrated force.
East Path
On the eastern path, you’ll want torush forwardto take care of theMage Cannoneertargeting Alear.
Keep a staff unit near the back with Physicto take care of Alear where needed, but have your lance tank and a second tanking unit totake care of the numerous Berserkers and Mage Cannoneerson this path.
The berserkers' strength is high enough to break even the infamous Louis’s defenses and deal damage. Do not underestimate them.
The Enchanter will also sometimesuse Reflect Physical, so you’ll need your mage units on standby to deal with the Berserkers if your physical tanks can’t.
Berserker reinforcements will begin reappearing at the end of the first horizontal corridor on this path once you begin engaging with the others there. One is equipped with a tomahawk.
As you proceed forward,prioritize the Berserkersas they’ll cause the most damage to your units. The Mage Cannoneer will only ever target Alear - even with Assign Decoy.
Using Engage Attacks here isn’t a bad idea since it’s early in the map and you’ll have time to recharge before you reach the nefarious boss corridor, but save Lyn’s Astra Storm.
Once the units in this hallway are dealt with, Nil will soonsummon a Corrupted Wyvernwithin one-to-two turns (depending on your progress). This wyvern willcontinuously deal damage against Alearand leave stat-affecting miasma.
Use Astra Stormto deal with the wyvern permanently and save yourself from stationing a permanent healing unit for Alear.
Carry on to the south, baiting the units to the south with one of your physical tanks. Again, they are Berserkers flanked by an Enchanter.
Deal with all three, buttake notice of the attack range of the Corrupted Wolvesin the room further east.Avoid itfor now.
If needed, you can now make a detour to the central chest for an extra Physic staff.
Continue south with mobile unitsthat can quickly reach the southern room anddeal with the Mage Cannoneerharassing the western team. Provide support where possible andleave one tank behindin case the wolves begin to move.
Once the Mage Cannoneer and Corrupted Wyvern in the south are cleaned up, your western team should be able to join you, and you canall begin facing the remainder of the map together.
Walling The Wolves
As your teams join together, the wolves will begin moving and challenge your units. You can stop them bywalling them with your tank unitsin the tight corridor doorway.
Keep your formation tightto prevent them from being able to use Chain Attacks andfire over your tanks with ranged supportto deal with the pack. Veronica’s Fortify+ or a Restore Staff should be used where necessary to remove their debuffs.
A thief will begin making their way north to the nearby chest for a Fortify staff. You can chase them if needed, but otherwise, they aren’t worth the hassle.
Wolves will summon their own reinforcements after a turn, sowait until all wolves are finished to proceedinto the large room.
As you proceed,set all of your units on the outside of the Mage Cannoneer’s range. You’ll want to send a single unit in need of an Engage meter refill south if that unit is:
Press all units into formation on the outside of the range withlowest movement units at the front.Corrin’s user is the priorityhere, and they absolutely must be on the very edge of the formation range.
If you placed Camilla on a different unit instead of Nel, they should also be a priority.
With all units in place,send your Corrin unit forward with Fog Vein to clear the square of miasmanear the narrow corridor filled with enemies. Using Assign Decoy or putting bait on the southernmost edge of the standard enemy (not the Mage Cannoneer) range to help offset the balance against your Corrin unit is highly advised.
With the miasma cleared and enemies baited,begin moving all units quickly into positionat the entrance of the narrow corridor.
Fogado will have begun summoninghisthree rounds of reinforcementsin the past turn:
Place two tanking axe users (like Diamant and Panette) up at the front of the corridor to block it. Ranged units should be placed directly behind them, and your Louis and Sigurd should be on standby and at the ready.
When the Wyvern Knights are defeated and the Great Knights follow-up,switch to two tanking sword users.For Diamant or Bunet, switch weapons. For a Panette paired with Ike or Louis with Sigurd, Engage to use your engaged sword weapon, and so on.
With the final reinforcements summoned,Fogado and the Mage Knights will rush forwardand flank the Great Knights. If you’re lucky, they’ll line up for you and grant you anopportunity at using Sigurd’s Overdrivewith a Ridersbane.
If you’re not, Corrin’s Torrential Roar, Tiki’s Flame Breath, Soren’s Cataclysm, Roy’s Blazing Lion, and so forth areall good AOE optionsfor crowd control.
Defeat all the knightsin the hallway first and gang up on Fogado.
He hastwo Resurrection Beads(so three health bars), and his use of Veronica means that he becomes more of a risk the more damage he takes. Thankfully, he falls into the same pitfall Diamant did inChapter Three:poor magic Resistance and no Range Three options.
Abuse Thoron and Elthunder, and use any method possible with all remaining units to take care of Fogado. If you may’tfinish him before the round ends, you’ll need to Assign Decoy, block him with high Resistance units, disturb his Movement with Corrin or Soren, or say goodbye to one of your weaker and slower tank units.
Once Fogado is gone, thenext obstacle is Hortensia.
Placed next to an Enchanter and behind two Generals, Horetensiacannot be baited forwardunless hit with a long range attack like Bolting or Astra Storm.
You’ll have to Assign Decoy on a high Resistance unit placed within her range andtake out the Generals and, especially, the Enchanterbeside her. Her high magic and speed mean that any unit weak to magic placed within range is certain to bite the bullet.
Hortensia has Stalwart, making her resistant to things like Excalibur and bows, so you’ll need to take advantage of herweaker defenses and lack of Range Three options.Longbows work very well here.
Additionally, shecan be stance-broken by any martial arts (if equipped with tome),so break her with fists before sending in any unit that might have otherwise been at risk against her.
While Hortensia is being dealt with,Nil will summon another Mage Cannoneerto begin firing at Alear. Like the last one, it won’t care about Assign Decoy, so you’ll be on a race against the clock to reach it before it kills Alear.
Defeat Hortensia andmake a beeline for Nil’s room.
Felling The Dragon - Nil
As you race into Nil’s room, he’ll begin targeting any unit weaker than Nel, sobe cautious.
Take out the Mage Cannoneer first, then the Martial Master, and then finally turn your sights on Nil. If required, use a healing stave on Nel to prepare.
Nil boasts, unfortunately, one of the highest (if not the highest) Resistance stats in Fire Emblem: Engage.Magic will, in most cases, completely fail to affect him.You’ll have torely on your physical units.
To make the most out of your units,begin facing Nil with your Corrin user.Even if you deal no damage, the use ofDraconic Hexwill allow you an edge against his high stats.
Although magic might not normally work on Nil, he is still susceptible to magic attacks done via Chain Attack. Thus, setting a mage with Lucina equipped within range of Nil will still deal normal Chain Attack damage and can be abused.
With his stats a little more manageable, you’re able to begin wailing on Nil with all of your physical units.
Prioritize using sword-wieldersto break his stance to create opportunities for your squishier units, and place your bulkiest melee fighters in the squares all around and adjacent to Nil.
Boxing Nil in is a key strategysince he has no ranged options. Additionally, you’lllikely be unable to one-turn Nildue to his bulky stats and the lacking help your melee fighters can provide.
If you have a Byleth-user, Seadall, or Veronica (Contract), you may be able to pull it off one-turning Nil if necessary or if you’re feeling like a bit of revenge.
Engage Attacks likeEirika’s Twin Strikeare especially effective here, andphysical bow unitslike Alcryst or Etie can provide needed range support for decent damage.
No matter your strategy, it will bejust you against Nil.Put your all into defeating him to get back at him for all the headaches he caused you and is about to cause in the next chapter.