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Yakuza: Like A Dragontakes the series' dungeon-crawling sections to the next level, fully embracing the JRPG vibe with actual dungeons. Like A Dragon is a home to both the Yokohama Underground Dungeon in Isezaki Ijincho and the Kamurocho Underground Dungeon.
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If you’ve made it this far, then you’ve already learned most of the ins and outs of combat and leveling up, given the Kamurocho Underground is only accessible toward the end of the game. You’ll find this dungeon is an excellent resource for grinding levels, whether you’re just beefing up before the final confrontation, or you plan on maxing out your stats.
Where And What is the Kamurocho Underground Dungeon?
The Kamurocho Underground Dungeon isa two-floor map with over 20 battlesto fight againstenemies ranging from level 38 to 60.
This is also the best spot tofarm experience pointsin the gamefrom Invested Vagabonds.
You’ll find this dungeonin Kamurocho once you’ve completed most of the game. There is no way to access this dungeon with its high-level enemies until then.
You can access this dungeon before or after completing the final battleand will need to level up here to face the hardest challenges in the game.
While you were technically here in Chapter Two, the real, expandedKamurocho Underground Dungeononly becomes available during the game’s finale.
Head to thenorthwestern areaof the map and walk toTheater Alley.
Once you’re there, take a look atthe sewer hole coverbeside some vending machines; this isthe entrance to the Kamurocho Underground Dungeon.
Once you enter, you cannot leave, somake your last preparationsbefore heading in.
Kamurocho Underground Dungeon Preparation
Before you jump straight in, stop by thePoppo on Shichifuku Streetto stock up onStaminan XXand any other healing elixirs you may need.
While there is a healing and saving checkpoint after the first floor (B1F), you’ll find yourself needing recovery on theB2F when the enemies get significantly more difficult.
Once your inventory is sorted out, you can compile your party and hop straight in.
Almost any party composition is viable, just make sure youbring a multi-hit or high-critical-hit-rate skill to deal with the Vagabonds. Joon-Gi Han’sRapid Shotis the most reliable skill to use.
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How To Beat The Kamurocho Underground Dungeon: B1F
This may not be immediately apparent, butevery battle in the dungeon is optional and can be fled from.
Given that you are here to gain experience, you shouldconsider running from every battle that does not include an Invested Vagabond. Focusing on Vagabonds will fast-track your path to becoming themost overpowered version of Ichiban possible.
Most battles will drain your MP and resourceswithout a significant monetary or experience gain,so they are simply not worth your timeand effort.
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If you need a certain material, feel free to engage in the battle it drops from, but do not feel obligated to beat every group of enemies.
From the start of the first floor, make your way through the first group of enemies and into theroom with Mister Six.
Defeat or flee Mister Six then grab thePlant Staminan Spark and Beautiful Clothin this room.
Eastof the Mister Six Room you’ll find anImmaculate Pane and Bronze Platealong with yourthird battle.Dispatch them to loot the otherImmaculate Pane and silver safethey were guarding.
There arefour more clusters of enemiesto defeat in thenorthwestern area.
Defeat them or run, then lootBronze and Gold Plates in the northwestern room.
From there, progress to the final hallway and face off againstthe lone Invulnera-Billboardguarding your path tothe checkpoint.
After the battle, claim yourRefined Iron and the silver safebefore moving on to the next floor.
How To Beat The Kamurocho Underground Dungeon: B2F
The second floor of the dungeon is much more expansive than the first andfeatures much more difficult groups of enemies.
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When you enter this floor, turn right immediately to collect aSilver Ingot and Tempered Steelon the ground.
There arefour Invested Vagabondson this floor, so you can gain roughly400,000 experience from each, for a total of1.6 millionexperience.
Deal with Dr. Black and the group of Crotchety Geezers in the hallway however you see fit.
If you’re fighting, then dispatch the geezers with Ice or Electric; collect aSilver Plate and Tungstenafter.
The next group can be ignored or taken out quickly with Ice.
Follow the hallway until you reach a fork on the left to explore.Collect High-quality Lumber, High-quality Cloth, and Highest-quality Lumberfrom this area before returning to the path.
Progress to the third fight, whereyou’ll encounter your first Invested Vagabond.
Be aware that Invested Vagabonds are not like other enemies andwill only take a single point of damage from most attacks unless they deal a critical hit.
Invested Vagabonds love to flee,so make sure you focus on them immediately using multi-hit or critical-hit skills to defeat them.
Once you take out the Vagabond and finish the fight,watch the levels roll inwith a massive chunk of experience. From the Vagabond fight, head east down the hall until you see asingle dead-end room to the north of you.
Level-ups also restore your MP and HP, so you can save on healing resources.
There arefive Gifted Gatherers hidingamong the trash. After dealing with them,collect two High-end Leather and one Full-grain Leatherfrom the room. Head backsouth then follow the hallway east;the northern dead-end hasa Platinum Plate to collectbefore progressing.
As you make your way to thecentral portion of the map, you’ll see another dead-end to the east where you may collect aGolden Butterfly and Golden Rhinoceros Beetle.
Continue following the hallwaysouth and then eastto reach a group withthe second Invested Vagabond.
Quickly defeat the Vagabond thenuse Fire skillsto take the rest of the enemies out.
Acquire theReinforced Alloyin the corner of this room. From hereyou can go north, south, or east; go east first.
Unlock the golden safe to the eastbefore returning to the prior room.
Now, go south, then eastto encounterthe seventh groupof enemies.
Go southafter the enemies to encounterthe eighth group, and a Jack The Ripper. Target him first if you’re fighting it out.
Collect thebriefcase with a Bronze Plate,then go to theeastern room for a Golden Stag Beetle.Head out of this offshootback north, then eastto encounter the group with thethird Invested Vagabond.
After you eliminate the Vagabond,focus on taking out the Arminatorin this group as he can deal tons of damage fast.
Collect theSilver Plate, Pearl, and High-purity Leadfrom this room along witha silver safe.Backtrack to the room with three pathsfrom earlier and this timeyou’ll head north –the final direction.
Deal with the group of five enemies using elemental skills.
Collect theGleaming Aluminumthen goeast. Ignore the next group of enemies until you come to astrange room with a statue of a man wearing a sombrero in the center.
It’s time to crash this little cult party; dispatch or run from the Munanugget Messiah and his flock.
Collect aRaw Sapphire Ore, Gold Plate, and silver safein this room.
Backtrack slightly to another room in the eastern quadrant of the map with three directions.Go north, then immediately eastinto a small room.
This room containsthe fourth and final Invested Vagabond, along with two Urbane Legends and a double dose of The Outliers.
UseElectric skills to clear the Urbane Legendsthen take care ofThe Outliers with Fire or Bluntskills.
Collect the Gold Ingotthen exit the room, continuing north. Before you head to the final northern corridor, check out thewest passage for a Golden Scorpion, Golden Spider, and Golden Mantis.
Head north through the hallway to encounter the penultimate group.Electric and Ice skillsdo the job if you want to fight these guys.
Finally, you’ve reached thelast room in the dungeon, and it’s no joke.
Be on your guard and don’t be afraid to equip a Sacrifice Stone on Ichiban to avoid death here.
This final group is immensely dangerous, so you need to prioritize your targets carefully.
Focus on defeating the Scarred Yakuza first, then the Dark Sweeper and Bohemiarch next. Once you’ve eliminated those threats, it’s just two Captain Crunchers left.
The Captain Crunchers can still wipe your team, so be sure toParalyze and Charm them as soon as you canto prevent them from attacking.Exploit their Blade and Ice weaknesses, andyou’ll be the champion of the Kamurocho Underground Dungeon.
Your rewardswill also includefour golden safes,a Raw Diamond Ore, and aBronze Plate.
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