Final Chapter Walkthrough
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In Chapter Fifteen ofGhost Trick: Phantom Detective, Sissel returns to the junkyard superintendent’s office. Things are already looking pretty grim, and you’ll probably finish this chapter with more questions than you started it with! Even a small misstep can force a restart, as you need to work without the mysterious gunman noticing any of your moves.
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You’ll have to solve two puzzles back-to-back in order to get through Chapter Fifteen; whether you’re stuck in the ruined basement or need a hint upstairs, read on for a step-by=step walkthrough!
How To Save The Pigeon Man
As soon as you’re able to move around the office,examine Cabanela’s bodyto find out what happened in the last few minutes. For this challenge, you’ll need tomake sure the assassin doesn’t noticeany objects that you move. Start bymoving to the kettleand waiting there until it falls to the floor. When it does,move to the basementso that you’re able to work undetected.
Move the hoist on the ceiling, causing it to fall, thenopen the tool box on the rightto reach Pigeon Man’s body.
Watch the scene play out,waiting in the trapdoor below Pigeon Man.When the final countdown begins,move the camera down and to the rightto find Missile. He’ll rejoin you, giving you new options as the scene plays out.
Switch to Missile andmove up from the sewers into the basement.Make your way to the right side of the room and back down to the sewers, where you’ll be able to interact with the pile of trash.Swap the two stacks of magazinesto cause more rats to appear, making the trash can lid move to the left.
While the lid is rolling, it appears as a circle - the same shape as a tire in the Ghost World.Swap the lid with the tireto move it closer to the trap door, then have Sissel jump to the Professor’s measuring device. When the timer hits zero,swap the trash can lid with the trapdoorto make the Pigeon Man fall through, saving him from the explosion.
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How To Save Inspector Cabanela
When the pigeon carries you to the ceiling,re-enter the scenewith Cabanela and the assassin. Let the scene play out as before, butswing the lamp aroundwhen the assassin’s back is turned, then use it toknock the helmet down. After that,wait for Cabanela to shoot.
When the assassin’s body reanimates, the rolling stepladder will be within Sissel’s reach. Use it to go to the other side of the room anddrop the knit hat hanging from the shelf. It will land on the stepladder; roll it back to the left, then have Missileswap the hat with the book above.
The hat will land on the hook where the helmet was;don’t knock it to the floor.When the assassin fires, Missile will automatically stop time, letting youswap the bullet with the knit hat.
Back in the present,talk to Cabanela and the Pigeon Manto complete the chapter.