Chapter Six Walkthrough

The fifth chapter ofGhost Trick: Phantom Detectiveis a short one, but it offers very little margin for error when things get dangerous. The Murder Machine is the game’s trickiest challenge yet, as you only have three seconds to prevent it from firing once the sequence starts. As easy as it can be to get overwhelmed, it’s just as easy to stumble right into the solution!

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If the Murder Machine’s many moving mechanisms have you flummoxed, this guide will help you sort out the red herrings from the useful items. On the plus side, you can restart and try again as many times as necessary until you get it right!

How To Catch Up With Lynne

Start by using the stepladder on the ground toroll to the right side of the room.Listen to the Green Detective’s conversation, then go back to the phone desk. When the cop returns,use the desk lampto draw his attention to the notebook, just like you did in the previous chapter. The Green Detective will call the Prison, letting youget the numberby possessing the phone.

Go to your newest destination andwait for Bailey to tape a note to the wall.Possess the note and make it fall, and the other guard will catch it.Listen to him as he continues to speak with Baileyuntil he throws the paper into the trash. When the telephone rings,eavesdrop on Bailey’s conversationthen use the new phone number to return to Lynne.

the prison guards have a conversation in ghost trick: phantom detective

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How To Stop The Murder Machine

As it turns out, between the time when Lynne hung up the phone and your arrival, she’s died again.Go to her bodyto find out what happened this time. When you are able to start manipulating events,wait for the Pigeon Man to walk past youand enter his lamp. When he places it on the crate near the door,move to the phoneand wait for the call from upstairs.

When the Pigeon Man picks up the phone,listen to his conversation with the copthen teleport upstairs before he hangs up. There,close the kettle lidto make the cop move it near the ground; you’ll be able to reach the room below through the motor in the ceiling fan.

lynne looks around after avoiding death by the murder machine in ghost trick phantom detective

When Lynne enters the room, you’ll havevery little timebefore the gun goes off. Pause and unpause time carefully to avoid wasting precious seconds.Wait in the ball on the fanuntil it falls onto the table; from there,make your way down to the trapdoor in the floor and open it.Once that’s done,go to the toolbox in the upper left; you may have to wait for objects to move around before you’re able to reach it.Open the toolboxto move the bowling ball, which will cause a chain reaction; the tennis ball will use the open trapdoor as a ramp, hitting the cupid statue just before it fires,preventing Lynne’s third death.

When you return to the present,talk to Lynne. Ask her all the available questions, then close the conversation menu to proceed to the next chapter.