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Miryotanog Shrine is a Proving Grounds shrine in theLegend of Zelda: Tears of the Kingdom. These shrines present you with a challenging trial where you have no equipment or armour, and you can only use what’s inside the shrine.
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Located in the Gerudo Desert, west of Gerudo Town, the Miryotanog Shrine has a lot of enemies and traps to deal with all at once. As you proceed through this challenge, take your time and pay attention to the resources you have. There are two enemies in this shine that are very tough, but this guide will walk you through a decent strategy.
Miryotanog Shrine Location
Continue past Gerudo Town and head into the sandstorm. The best way to get there is tolaunch yourself from the Gerudo Canyon Skyview Tower.The exact coordinates for the shrine are -4681, -3086, 0054.
Keep on course and don’t change your direction, otherwise, you will get turned around when you enter the sandstorm.
The area around the shrine hasflowing lakes of sand, which are difficult to move in. Just walking through willdrain your stamina.
The shrine is on a mound,surrounded by Lizalflos.
The way to reach it is to use thedrifting planks of wood as a baseas you approach.
When you get underneath one of the overhangs of the structure,use Ascend to safely reach the upper platform. Climb the mound and enter the shrine.
Miryotanog Shrine Proving Ground Strategy
Miryotanog Shrine is calledProving Grounds: Lure,which is something of a hint for how you can deal with the foes inside. As a proving grounds trial, you can’t use any weapons, armour, or materials from outside.
Youstart with nothingand have to use what you can scavenge inside the shrine. As you approach the first room, make sure yougrab the selection of weapons to your left.
Jump over the first set of red lasers andwatch the wall on your left.There aretwo crates and a tree of fire fruitsbehind them. Grab theFire Fruitand crouch under the final laser.
Fuse one of the wooden boxes to your two-handedThick Stick. This weapon will be enough to kill a lot of enemies here.
Touching the lasers will causethree gigantic metal ballsto roll towards you.
You can also use these boulders toattack your enemies.
After the laser, go forward and use Ascend on the mesh ledge above you. This will put you next to a group of enemy constructs.
With thethick stick and boxcombo, thelittle constructs will die in three hits.
Using your two-handed stick, knock every construct that runs at youdown to the lower level.
For the ones who are still alive, they shouldnow be on the lower level.
Jump down to join them, and you’re able to either choose to try and smack them into the water next to you, orrun back to the lasers and lure them into the pathof the rolling balls.
There is one soldier construct with a large bat with thorns on it, and this one has a lot of HP. The rolling balls don’t do a ton of damage,so try and knock it into the nearby water.
With that, there should be one more enemy left. An archer across the water. One headshot will be enough to kill this guy.
The left path leading to the archer construct also hastrap lasers.
The first one willbreathe fire in a lineif you cross it. The second laser will do the same.
Along this path, there are alsoexplosive barrels and rocksfor you to fuse with your weapons if you need the extra firepower.
Congratulations, you’ve cleared a pesky shrine. With all the enemies dead,run up the ramp and use Ascendon the mesh overhang once again to find the chest reward and the shrine exit.
Grab theCaptain III Bladefrom the chest and your well-earned Light of Blessing.
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