Park Beyond’sthird campaign mission introduces the concept of Impossification and the new feature, Sofia’s Lab. Impossification adds a new dimension to your rides, while the lab unlocks new rides, shops, and themes.

Related:Park Beyond: What Is Impossification?

Progress in Sofia’s Lab is linked to your park rating, and in theDawn of Impossification mission, you’ll also encounter your first challenges. These are small tasks displayed on the map that you’ll be required to complete. Things are about to get more challenging.

The Pitch Meeting

When you enter the mission you’ll be givenchance to explore the desert mapthis level takes place on. You’ll notice that there are somered markerson the map.These indicate challenges, some of which you’ll need to complete during the mission.

Once you’ve had enough of looking around you canenter a pitch meeting. This will basicallyset the targets for the mission.From this point on the format will be used a lot.The parameters set in these meetings adjust your goals, rather than the difficulty of the mission. It’s best tochoose in line with what you enjoy the mostor find the easiest to succeed at.

Park Beyond Izzy in the pitch meeting

Which Options Should I Choose In The Pitch Meeting?

In thepitch meetingyou’ll need tomake three different choices. Here’swhat they are and the differencesbetween them.

Choosing A Demographic

This time around you’ll have to choose tofocus on two out of the three groups. Here’s what each one prefers:

Your options areTeen and Adult, Family and Adult, or Teen and Family.You’ll get areduced cost on any rides with high appeal to either of your target demographics,so if you have particular rides you want to use then you may want tocheck the appeal ratingsahead of time.

Park Beyond Phil in Pitch Meeting

Choosing Which Type Of Ride To Impossify

You can choose to focus on Impossifying coasters or flat rides. Here are the main differences:

Choosing Which Blueprints To Take

The options for blueprints are:

Whichever demographic and goal you chose for this onewe recommend the shops.This is due to it unlockingoptions that are useful for every scenarioand which willhelp keep your park in profit.

You’ll gain access tothree new food shops and three new drink shops.Most importantlyeach demographic is represented with a drink and food option they’ll love.This means that you canplace food and drink options for your target marketsand watch the profits flow in.

Park Beyond Dawn of Impossification Map-1

All other choices in this meeting have no effect on the mission gameplay

Related:Park Beyond: Achievement/Trophy Guide

The Map Challenges

When you start the park there arefive challenges marked on the map.These are:

Youonly need to solve three of these challenges, so if you aren’t a coaster builder you don’t need to worry.Hiring entertainers and building vending machines is simple, and we’ve got you covered with thePorta-Potty locations.

Park Beyond Porta Pottie Locations Map

Where Are The Porta-Potties?

While there aresix Porta-Potties in total, there are only four locations.The map above shows their placement in the park, but some are a little tricky to spot.

Porta-Potty Location One

The first location is justsoutheast of the park entrance,next to the firstsmall plateau, on the south side. You’ll seetwo Porta-Pottieshere,next to the challenge marker.

Porta-Potty Location Two

The second location isnorthwest of the entrance, by the large cliffs. Followdue north from the challenge markerclosest to the west side of the gate, past the plateau,and you’ll findone Porta-Potty between two cliffs.

Porta-Potty Location Three

The third location is the most difficult to find since the Porta-Potties areunderneath a cliff overhang.You’ll find this just to theeast of the previous location.Underneath aretwo Porta-Potties to demolish.

Porta-Potty Location Four

To get to the final locationhead southeast from the overhang. Justpast the villageare two cliffs with a gap in between. Thefinal Porta-Pottyis just atthe end of the cliff that runs along the bottom of the village.

Once you’ve completed these challenges you’ll havea few more goals to complete.

Park Beyond Porta Pottie Location One

How To Increase Park Appeal

Park appealis based on acombination of fun rating and cleanliness, both of which are displayed on the menu at the top of your screen. The largenumber in the circle represents your park level. On the left-hand side of this,next to the confetti icon, is your fun ratingand the percentage to the right bythe star icon is your cleanliness.

Increasing your park appeal will increase the park level. Each level increase also unlocks an option in Sofia’s Lab.

Park Beyond Porta Pottie Location Two

Fun Rating

Fun ratingis affected by thenumber and variety of facilities and ridesin your park.All rides will increase your fun level,but each one also comes with a fun, profitability and amazement score.The higher the fun score the more your park’s fun will increase.

you’re able to also helpincrease fun by hiring paramedics to treat nausea. No one wants to feel sick andbalancing out the motion sicknesswith medical attentionincreases guest’s enjoyment.You can alsoimpossify paramedics,allowing them to get between guests faster.

Park Beyond Porta Pottie Location 3

Cleanliness Rating

The secret to high cleanliness istrash cans.They only cost $10 andspreading them around the park is the fastest way to keep clean. They’ll need emptying, buta full trash can has less impact on your rating than trash on the floor, and they are faster to empty for your janitors.

You’ll also need toemploy janitors, but instead of adding more and more,try impossifying some. They’llwork fasterand the cost of their pay versus the amount of work they do is better value.

Park Beyond Porta Pottie Location Four

Related:Park Beyond Campaign Walkthrough: Welcome To Cloudstormer

Sofia’s Lab

Sofia’s Lab unlocks rides, rollercoaster modules, and shopsin different categories. The options for this mission are:

We recommend going with eitheramazement-focused ridesor if you are building a rollercoaster-centric park themodules. This is becausethese options have the highest amazement ratingsand yournext taskwill require you togenerate amazementin order tobegin impossifying things.

Park beyond Dawn of Impossification early park with menu

How To Generate Amazement

Next up you’ll need togenerate amazement to Impossify your rides.To do this simplyplace your new amazement-focused rides down.

If you are playing the flat rides goal you’ll need to place a ride on a marked plateau to complete the goal.

Park Beyond Sofia in the pitch meeting

Amazement should steadily rise as long as you have several rides and shopsplaced down so guests needs are satisfied. You should also havebenches, toilets, and trash cansto keep the park in order and the guests happy.

How To Impossify Rides

Once you’ve reached the goal you’ll be asked toimpossify your first ride.When youclick the pencil iconanything you can impossify will have avisible icon. This will show if it is a staff member, ride or shop. Staff icons will show their role.

There is adifferent cost to impossification depending on if you are impossifying a ride, shop, or staff member. This value isshown on the menu that appears when the pencil is selected, as seen above.

A ride is the first task, butyou will need to impossify shops and staff shortly.To find out more about impossification make sure to check out ourcomplete guide to impossification.

Team Goals

Once your ride is impossified you’ll be asked tocomplete a team goal. These are a little hidden in the menu so select the following options:

In the top right are pictures ofIzzy, Phil, Blaize, and Sofia.You’ll seethree goals displayed at once, one each from three of the team members.you may only select one at once.

To fully complete a level you must also complete one team goal per character across the course of your mission.However, this isentirely optionaland missions will allow you to progress when you’ve fulfilledall the main goals outlined on the main goal menu (two flags icon)

The Final Challenges

Your final challenges include somesimple impossification of janitors and shops, then afinal round of challenges. You’ll need to ensure youhave your final rides up and running, then generate a profit to finish the mission.

Theeasiest final challengesareadding six fire effects to the entrance, andbuilding a patisserie on one of the plateaus. As long as you’veunlocked the Need Fulfillment 101 moduleof Sophia’s Lab then you’ll be able to do this easily.

To finish up you have to generate a profit. Here are a few final tips to help you manage this last hurdle.