Quick Links
With the unseasonal storm around the island of An Skellig lifted, a new contest becomes available.The Witcher 3quest, The Path of Warriors, covers an age-old tradition from the island that has men test their mettle against two deadly routes that have both monsters and dangerous terrain in equal measure.
Related:The Witcher 3: Where To Find All Bear School Diagrams
With harpies and golems to contend with, safety is clearly the last thing that’s considered when planning and completing the trial. This guide will coach you through the routes, helping you navigate from one deadly threat to another to help you emerge victorious at the end of the contest.
Where To Start The Path Of Warriors
While you canstart The Path of Warriors by talking to a woman by the Urialla Harbor Fast Travel point,you can also start it bytalking to Gunnarat theTrail to Yngvar’s Fang Fast Travel point.
You’ll have to lift the storm over An Skellig bycompletingThe Tower Outta Nowheresbefore this quest becomes available.
Both methods of starting the quest will have youasking Gunnar about the trial.He’s dismissive of Geralt, believing that outsiders have no chance of surviving the trials. Afterasking him about both routes,you’re able to ask to participate, starting the quest.
Your first challenge will bethe mountain trail.
Surviving The Mountain Path
The first challenge isjust ahead of you.Success is measured solely by your survival, meaning that there is no timer. You’ll have tofollow a winding route up the mountainthat will have you jump between gaps in the path.
While this challenge should be easy enough, it’s complicated by thesquadron of sirens and harpiescircling the skies above. They willattack Geralt as he traverses the path.
The worst part of the challenge isn’t that the monsters attack you along the way. It’s thatbeing attacked makes Geralt forget how to jump.When Geralt is in combat, he will beunable to climb up ledges,keeping him stuck in a single spot untilall monsters have been slain.
You’ll want to becareful about dodging and especially careful with rolling.You can send Geraltplummeting off the cliffs and into an early graveif you’re not careful.
At the summit, you’ll find thetoken signifying your successand aPlace of Power.ensure to take the token beforetaking the west exit to the next area.It will have yousliding down the mountain.
Diving Through The Cave
The second challenge will be a test of your lung capacity. Geralt will have toswim the length of the caveto find atoken in a chest at the end.This is a far less frustrating task that only has one twist.
You canmake this challenge easier by drinking Killer Whale.The potion will allow Geralt tospend more time submerged.If the area is too dark, you can considerCat as well.
If you need to surface, you’ll find yourself in a small chamber withtwo gargoyles.They aren’t difficult to defeat, though they may catch you unawares.
The chest isright next to the exit.Once you’ve looted it, you canreturn to Gunnar,though there will be a gang of bandits on the other side of the cave.
The old man will be impressed by your return, ending the quest.
Next:The Witcher 3: Complete Guide And Walkthrough