An Skellig is a tiny island found in the northeast of Skellige, an archipelago that Geralt visits inThe Witcher 3.When you first arrive, you’ll be asked by the locals to investigate a newly-appeared tower that had seemingly teleported onto the island. The request starts the side quest, The Tower Outta Nowheres.

Related:The Witcher 3 - Contract: Skellige’s Most Wanted Side Quest Walkthrough

A screenshot of The Witcher 3’s map with an orange circle over a quest objective.

While the quest seems like a romp through a dysfunctional magic tower with some absurdity thrown into the mix, it’s also a ridiculous commentary about digital rights management and CD Projekt RED’s video game storefront, GOG. It may have been more relevant when the game launched, though it’s no less amusing.

Where To Start The Tower Outta Nowheres

If you’re interested in this easter egg-turned-quest, you need only look forAn Skellig, in the northeastern corner of SkelligeandFast Travel to Urialla Harbor.When you arrive, you’ll find a group of anxious locals worried abouta tower that had appeared out of nowhere.

While small, An Skellig hasa handful of treasures to claim.you’re able to find bothBear SchoolandGriffin Schoolgearon the island. In addition, you can earn some gold by completingTreasure Hunt: Nilfgaardian Treasureon the east coast.

A screenshot of Geralt standing in front of a bright blue portal inside a magic tower.

They’ll ask Geralt to investigate the structure, given that a group had already entered and have yet to return. Agree to start the quest andhead to the tower a short distance from the town.

Once you arrive, open the door andhead into the portal on the left of the entranceto begin your investigation.

A screenshot of Geralt fighting a large golem in a dark cave.

Searching The Tower

As soon as you exit the portal, you will find yourself ina large chamber protected by a golem and decorated with the corpses of intrepid Skelligers.While the golem is inert, a magical construct managing the tower’s security will activate it after several impossible warnings for Geralt to leave.

You’ll have to disable the newly-awakened Golem quickly before it can disable you. Once it’s been slain, you caninvestigate the bodiesbeforetalking to an imprisoned magein the hall.

A screenshot of Geralt standing in front of an open archway leading to a flooded tunnel.

The mage, Sigo Buntz, tells Geralt that the tower isprotected by a Defensive Regulatory Magicon (a DRM, in other words),and needs to be disabled byusing Gottfried’s Omni-opening Grimoire (GOG, because this quest is anything but subtle)for them to leave.

He’ll disable the barrier opposite his cell tolet you enter a new area.

A screenshot of Geralt fighting a werewolf in a dark cave with the collapsed body of a gargoyle next to him.

Getting The GOG

The newly-unlocked area is asunken chamber that you’ll have to swim through.The good news is that itisn’t very long, andyou’ll be able to reach the other side without much trouble.

Once you reach the end, a portal willspit out a series of monsters,starting with atrio of alghoulsfollowed by agargoyle,and awerewolf.Finally, it’ll release asingle cow.

A screenshot of Geralt standing next to a lockbox on a desk in a cave.

Youdon’t have to kill the cow,though it’ll die in a single hit if you do.

Headup the stairsand open thelockbox on the deskfor a key. With it, return to the water andswim through the east path to a locked doorthat the key will deal with.

A screenshot of an underground library with Geralt’s Witcher Senses highlighting a relevant book.

It’ll bring you to the library where you may find the GOGin a corner between two bookshelvesin the center of the room. Picking it up willhave gas flood the room,encouraging you to hightail it out of there and back to Buntz.

The poison gas willonly affect the libraryand is easily avoided.

Disabling The DRM

With the GOG in hand, Buntz willfree himselffrom his cell and set aboutdisabling the DRM.He’ll bring you with him, unlocking a chamber a short distance away. There, he will unleash a torrent of magic against the DRM.

The mechanism won’t just let itself get removed. It’ll create anearth elemental in the roomthat you’ll have to destroy. Once it’s been killed, Buntz will lift the magic and make it possible for you to escape.

A mage wearing red robes over his armor stumbles out of a library.

During the fight, DRM willelectrify sections of the floorfor brief periods of time. While you should, of course, avoid it, theearth elemental can be damaged by these surgesif you can get it at the right spot.

Finishing The Tower Out Of Nowheres

With the dreadful DRM destroyed, Buntz will prepare to return the tower to Kovir. Tell him when you are ready to leave for him toteleport Geralt back to the town.

There isvaluable treasure hidden within the tower.This is yourlast chance to collect it.

A screenshot of Geralt talking to an old man by the coast with two dialogue options avaliable.

Buntz doesn’t do a fantastic job, landing Geraltjust off the coast.Once you swim ashore, you’ll be confronted with the anxious villagers. You’ll have ahandful of inconsequential choices to make herebefore the quest ends.

Next:The Witcher 3: Complete Guide And Walkthrough