The names of caves inPikmin 4usually tie into mechanics or bosses introduced in the following sublevels. When exploring the Ultimate Testing Range in Giant’s Hearth, it’s unclear what prompted this cave to bear the daunting name. That is until you reach the final sublevel, where you face the Man-at-Legs.

Related:Pikmin 4: Giant’s Hearth Treasure Guide

This creature can’t crush or eat your Pikmin; instead, it shoots at you with a machine gun. You’ll need to minimize Pikmin losses if to stand a chance against this gun-wielding Spider. However, since the enemies on previous sublevels use a variety of elemental attacks, keeping your Pikmin safe is no easy task.

Sublevel 1

The only enemies on this floor are four Venom Dweevils. You candispatch these enemies with Oatchi equipped with the Sniff Saver gear, which can bepurchased from Russ for 100 raw materials.

If you take these enemies down without White Pikmin, prepare to whistle your squad to help them recover from the poison.Whistle over your Pikmin as the creature is about to emit poison, this will instantly cure their ailment.

The Radar Map of Ultimate Testing Range Sublevel one

There are alsofive Winged Pikmin burrowed here to collect.Winged Pikmin are invaluable for dealing with flying enemies on later sublevels.

Southwest area, near entrance to next floor

Relentless Spear on a hovering platform on sublevel one.

West area, stolen by a Venom Dweevil

Northeast corner at the end of the path

Sphere of Trust on top of a Venom Dweevil on sublevel one.

Sublevel 2

There are six enemies on this sublevel, and two of them use water in their attacks. Theground-based monsters can be defeated quickly by Rushing into themwith Oatchi. Use Winged Pikmin to fight the Withering Blowhog.

Many beasts in this cave are capable of knocking your Pikmin into the bottomless pit below. Use Winged Pikmin for most fights in this cave,their wings allow them to fly over bottomless pits.

Long-Shot Totem at the end of a path on sublevel one.

There are two Pink Candypop Buds and one Ivory Candypop Bud on this sublevel.White Pikmin aren’t necessary to complete this cave, so create more Winged Pikmin instead.

East area, use Winged Pikmin to obtain

The Radar Map of Ultimate Testing Range Sublevel two.

West corner, at the end of the path

Sublevel 3

This area has seven enemies. The Puffy Blowhogs here can blow gusts of wind that can knock you and your squad into the abyss.Use the Brace Boots gearto avoid being blown away or sucked up by creatures. This gear can bepurchased from Russ for 80 raw materials.

Beware of the webs created from Arachnodes,Winged Pikmin can easily be caught in their web.Throw Pikmin directly onto the spider’s back to defeat the enemy and destroy their web.

Telekinesis Detector on a raised metal platform on sublevel two.

There are two Pink Candypop buds on this floor as well.

Puffy Blowhogs can be killed instantly withIce Pikmin or an Ice Blast. Upon freezing, the enemy will slam into the ground, leaving only nectar behind.

Straight-and-Narrow Track in a corner on sublevel two.

Northweast area, on top of metal ledge

Southwest area, behind rusted bars

The Radar Map of Ultimate Testing Range Sublevel three.

Southern area, trapped in Arachnode web

Sublevel 4

Six enemies inhabit this sublevel. TheSpotted Jellyfloats can suck up your Pikmin and hold them captivewithin their gelatinous bodies. The Lesser Spotted Jellyfloats are holding five Winged Pikmin each, defeat them to obtain some additional allies.

Avoid standing underneath the jellies, so they won’t attempt to suck up your squad.Lock onto the enemy and run in circleswhile throwing Pikmin for an easier fight.

Two Heart Swords on top of a metal ledge on sublevel three.

Northweast area, stolen by a Fiery Dweevil

Northeast area, past conveyer belt

Sphere of Heart behind rusted iron bars on sublevel three.

Sublevel 5

There’s only one monster to fight on this sublevel, the mechanical Man-at-Legs.This boss uses a gun to attack your squad, it will shoot for longer periods of time as you drain their health.There are several walls around the arena that you can use as coverfrom the attack.

When attacking,useYellow Pikmin first.This Pikmin type is capable of easily reaching the core of the Man-at-Legs.Winged Pikmin have overall weaker attack powerand should be thrown last.

After attacking for a few seconds, the boss will shake off your Pikmin and pull out its gun. you may eitheruse the walls in the area for cover or run in circles around the enemy.The Man-at-Legs has aim that lags slightly behind your movement, meaningyou can survive as long as you keep moving.

Behind a numbered gate that lowers after defeating the Man-at-Legs

Dropped by the Man-at-Legs