Inside the Goblin’s Camp inBaldur’s Gate 3lie two enemies with some of the best drops in the first act: Minthara and Dror Ragzlin. Both are not to be underestimated, and you’ll need to be clever if you plan on standing up for justice (… or simply looting them for their wondrous items).

Your first step will be breaking into the Goblin Camp. Whether you come in blades-blazing or sticking to the shadows, Minthara and Dror will take a certain type of strategy and nuance the goblins you’re used to don’t require. You’ll want your best party members and your sharpest thinking cap.

Drow Rogue Frees Halsin From Prison And Fights Goblins

Updated on June 07, 2025, by Alexis Campbell:In line with adjustments made in Patch 7, Dror Ragzlin’s ability to coax the spiders to his side has been added to this guide. Workarounds and tips for dealing with new Honour Mode actions and spells have been added to reflect this change.

Fight Preparation: Recruiting Halsin

Regardless of how you’ve managed to get into the Goblin Camp, you’ll want tograb Halsinbefore marching in against the big bads that are Minthara and Dror Ragzlin. You can find him in the prisonsin the far back left room of the Goblin Camp’s temple.

Speak with the two goblins terrorizing the bearin the cage to begin a fight sequence where Halsin breaks out of prison with your aid.

Tiefling Paladin Convinces Halsin To Aid Against Minthara and Dror.

Prioritize killing the two young goblins terrorizing him. They’ll run out and alert more guards to come in and fight you, both of which are dangerous Ranger classes.

Once Halsin is free,convince him to join your teamin wiping out Minthara, Dror Ragzlin, and the Priestess Gut. This will give you atotal party of five rather than four.

Drow Rogue With Absolute Mark Meets Minthara In Dialogue.

With Bear-Halsin at your side,march out and begin taking out the goblin rangerson the other side of the door.

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Tiefling Paladin And Haslin Block Minthara While Rogue Sneak Attack Ranged.

15

9m

Tiefling Paladin Uses Divine Smite On Minthara.

Medium/50kg (Humanoid)

15 (+2)

Minthara thanks the player for rescuing her from Moonrise Towers in Baldur’s Gate 3.

12 (+1)

12 (0)

Meeting Dror Ragzlin In Dialogue First Time.

18 (+4)

16 (+2)

Entering Dror Ragzlin’s Room.

Minthara can see in the dark up to 12m.

Fey Ancestry

Minthara cannot be put to sleep by magical means and has advantage against being Charmed.

Sunlight Sensitivity

When in sunlight, Minthara has disadvantage on attack rolls and Perception checks that rely on sight.

Aura of Protection

Minthara and allies within 3m have +3 on all Saving Throws.

Dual Wielder

Can use two weapons in dual-wielding even if they aren’t Light.

Minthara can make 2 attacks.

Focused Stride (Boots)

Minthara gains Momentum for 1 turn after casting a Concentration spell. During Concentration, she cannot be pushed or knocked Prone.

Xyanyde’s Fire (Weapon)

Once per short rest, a target is encased in Faerie Fire for 2 turns after missing a strike with the Xyanyde weapon.

Attacks

Xyanyde(Mace)

+5 to hit, 5ft; 1d6 + 2 Bludgeoning damage.Xyanyde’s Fire: On a missed hit, encase the target with Faerie Fire (once per short rest).

Minthara is located in theroom to the right of the great double doorsleading to Dror Ragzlin. She’srecommended to fight firstout of the two due to rare, unintended instances where she might accidentally be added to Dror Ragzlin’s fight.

Sorcerer prepares to follow shaded arrows to jump onto rafters above Dror Ragzlin Arena in Baldur’s Gate 3.

On approach,take out the scrying eye(if possible; it is weak to Thunder damage and can be thrown in the pit by the bridge) andthen the goblin patrolling the areain the room before reaching her. This will leave only Minthara and a goblin named Rozzak.

In preparation,place a Rogue or a ranged character up the ladderon the right side of the room before crossing the bridge to Minthara.Place Halsin and another tanky character at the end of the bridgeto prevent Minthara from getting past. The rest of your characters can shoot over them.

Gale Uses Firebolt On Weakened Goblin During Dror Ragzlin Fight.

When you’re ready, use one of the characters behind Halsin toshoot Minthara’s minion, Rozzak. He’s a liability since he’ll befocusing on reaching the war drumup the rock face on the far side of the room.

Do not let him touch the War Drumunder any circumstances. He is your first priority. Otherwise, you’ll have the entire building rushing toward you for reinforcements.

With Rozzak defeated,Minthara will rush forward toward the bridge chokepoint. With your high AC character’s blocking the way, she’ll only be able to use Guiding Bolt or Hold Person on your ranged characters.

Team up against her with all of your characters,and she honestly doesn’t stand much of a chance. In a 5v1, Minthara is very quickly packed up and tossed aside.

Rewards For Defeating Minthara (And How To Recruit Minthara)

You can defeat Minthara by killing her or knocking her unconscious.To knock her unconscious, you must:

Should you knock her unconscious, you canfind her again in Moonrise Towers in Act Two.After persuading Ketheric Thorm to spare her life (and before completing the Gauntlet of Shar), you canrescue her in the prison dungeonsbelow the towers to add her to your party.

Whether you knock her out or kill her, however, you canloot her magical mace,Xyanyde, and her much-appreciated Spidersilk Armor +1,which gives +1 to Stealth and Advantage on Constitution saving throws.

If you take Minthara’s armour set off of her, even if you replace another armour set in her inventory, she will appear dressed down or naked during her re-introduction cutscene in Act Two.

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14

Medium/50kg (Hobgoblin/Humanoid)

16 (+3)

10 (0)

Dror can see in the dark up to 12m.

Martial Advantage

Deal an extra 2d6 each turn when hitting with a melee weapon attack beside an ally who is not incapacitated within 2m of the target.

Dror Ragzlin can make two attacks with his weapon.

Danger Sense

When Ragzlin isn’t Blinded or Incapacitated, he has Advantage on Dexterity Saving Throws.

Devoted Galvanism (Legendary Action; Honour Mode Only)

Ragzlin will grant all allies within 5m a single spendable Action Surge. He may do this once each round.

Aura of Leadership (Spell)

Can cast Aura of Leadership for nearby allies to gain +1d4 Force damage on attacks.Tactician/Honour Mode Only: Enemies of Dror Ragzlin are marked as the “Absolute’s Enemies.” Dror Ragzlin’s allies have Advantage on all attacks against marked creatures.

Faithbreaker (Weapon)

+6 to hit, 5ft;Onehanded:1d8 + 5 Bludgeoning damage;Twohanded:1d10 + 5 Bludgeoning damage.Absolute Power: 1d6 Force damage accompanies a strike and on a failed Strength save, the target is pushed back 5m.

Arachnid Compulsion (Honour Mode Only)

This spell can be cast if Dror Ragzlin is pushed into the spider pit. Casting this spell allows Dror Ragzlin to take control of the nearby spiders, turning them into allies.

Dror Ragzlin is a fairly concerning boss by himself. HisFaithbreakerweaponis nothing to sneeze at, and he

hits like a truck. However, the fear Dror elicits is made even more potent by thesheer number of enemies that accompany himin his room in conjunction with his “Aura of Leadership” spell.

Inside his room, he is assisted by:

With Dror Ragzlin, that’s a total ofseven enemies.Having Halsin makes a big deal here in evening putting the scales more in your favor.

To begin,split your party thusly:

Yourfifth can be placed anywherethat feels most comfortable for your play style. If your fifth is a melee fighter, it’s recommended, however, to place them in Group One.

From here, you’ll want tomove Group Two into position in the rafters by:

Meanwhile, your melee characters should swiftlyremove any remaining enemies in the room with the goblin prisonerin the hanging cage (left of Dror Ragzlin’s room’s open door).

Once both are done, you canmove your ground party into Dror Ragzlin’s roomthrough the open door.

As you officially enter the room, Dror will bebusy with his disciples giving a speech.

When you’re ready,attack stealthily with your melee characters on the farthest outside enemies first. If you’re lucky, you will be able to kill a few without the rest of the group noticing.

Inevitably, however, they will, and when they do, you canfollow up with your ranged attacksfrom aboveagainst any goblins that can reach the drum.

Leave Dror for last. Yourpriority is cutting down the number of enemies quickly(especiallyon Tactician and Honour Mode).

Halsin and any other tank can be moved forward just enough tobait enemies away from the ranged characters above.

Once the smaller enemies are dealt with, you canbegin focusing on Dror Ragzlin.His low AC makes him particularly susceptible to most ranged attacks, and hislow Dexteritycan also make him weak to an assortment of other feats and spells.

Halsin can take the brunt of a few hits from Drorall right, while the rest of your characters go ham on Dror. Giving him aBanespell, aHex, or tripping him up withGreasecan also be really effective here.

On higher levels of difficulty, you’ll want toensure that Dror Ragzlin has no way of using his Aura of Leadership abilityor, in Honour Mode only, his Legendary Action while you’re facing him.

As all his abilities are reliant on other allies to work, taking everyone else out first will ensure you have smooth sailing when you take Dror on.

You may be tempted tothrow Dror Ragzlin into thatconveniently placedspider pitin his room, butwe only recommend this on levels that are not Honour Mode.

Should you do this during Honour Mode,the spiders within the pit will be converted into extra enemiesyou’ll have to contend with. More enemies is not welcome in such levels of difficulty, so it’s best avoided.

If you aren’t on Honour Mode, however, trypushing him with a well-executedThunderwave(Halsin has it, if you don’t). You can thenfire from above with ranged attackswith comfort as Dror doesn’t have many ranged options himself.

Rewards For Defeating Dror Ragzlin

Once Dror Ragzlin is defeated, you cantakeFaithbreakerfrom him for an especially effective hammer weapon anda key to his treasure room.

The treasure room is located on thesecond floor above the throneand behind a metal gate.Use Dror’s keyto access it and receive:

With all your treasure stashed away in your bags of holding for safekeeping, you canreturn to the Druid’s Grovewith Halsin (provided Gut is also dealt with) and let the druids and tieflings in on the good news. And a special bonus: you get one hell of a party, too (pun intended).