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The main goal of the protagonist and their allies inRedfallis to survive. Yet, they also have goals of taking the town back over from its monstrous inhabitants and their dangerous cult members. It’s possible to somewhat do that by securing all the regions.
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To accomplish this, you first need to activate the safehouse in each given area. However, they’re not marked on the map from the start. You have to venture near them for the safehouses to pop up. To make that easier, this is where each one is located - not including the Fire Station or Maritime Center.
Safehouses In Redfall Commons
Redfall Commonsin the first of two areas you visit during the game. It contains five safehouses, andthis is where to find each one:
Shadetree Heights Safehouse
The safehouse in Shadetree Heights is righton the edge of what used to be the lake, a little southeast of one of the helicopter crash sites.
When you reach it, there are sure to be someenemies outside of the suburban home.Deal with them, and then turn your attention to thegaragethat’s right outside the front of the house.
There’s a panel next to the garage door you can rewire anda side door you can lockpick. Once inside,interact with the generatorto get the safehouse up and running.
Sedgewick Safehouse
To find the Sedgewick Safehouse, you need tolocate a big house in the middle of the region.It’s across the street from the Creelman Residence and not far from the cemetery.
Thegenerator is in the garage, but it’sprotected by a turret. Take out the machine to also blow up the trap next to it.
After that, you may simplyturn the generator onto acquire the safehouse.
Old Town Safehouse
The Old Town Safehouse is inthe center of the region,just east of the Ferry Rendezvous.
It’s not a very extravagant location, as theentrance to it is in an alleyway.
Also in that same alleyway aretwo Watchers.Take them out, andinteract with the generatorto power up the safehouse.
Basswood Safehouse
Basswood used to have ariverrunning through it that is now all dried up. The safehouse is on theeastern side of it.
It’s atthe back of an old auto-repair shop. The generator is just sitting outside, but itdoesn’t have a key in it, so you can’t turn it on.
However, somehowthe key also fits into the door of the carnearby.
If you’ve got a rewire tool, use it to turn off thecar alarm before grabbing the key.
Thenplug it into the generatorand start it up to get the safehouse running.
Heritage Rock Safehouse
The Heritage Rock Safehouse isaround the middle of the regionin an areacovered by red mist.
To safely get through it,approach the place from the south side, as that gives you a chance toget on the roof above the mist.
Thenleap over to the other roof on your rightand drop down to wherethe generator is sitting.
Turn it on tonot onlyactivate the safehouse but also remove the mist.
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Safehouses In Burial Point
Partway through the game, youenter the Burial Point area. This place containseight safehouses. Here is whereyou can locate them:
Founder’s Knoll Safehouse
To find the safehouse in Founder’s Knoll, you have tohead down a tunnelaround the center of the region.
On the map, a tunnel is indicated by a dotted line.
Deep in the tunnel, there isan open door.Go through it to find the safehouse and its generator.
You will have to take out some enemies before you may reach the door. But once they’re down, you cansimply turn on the generator.
Chickering Safehouse
The safehouse in Chickering istowards the southof the region.
When you get there, you willonly find the safehouse entrance and no generator.There’s acable nearby you can followto reach the house next door.
Thegenerator is sitting on the porch of this place, but it has no key.
You need to enter the house tofind the key on the counter.
There are several traps in the house. So, watch your step.
Once you get it,plug it into the generatorto start it up.
Winslow Fields Safehouse
You will find the Winslow Fields Safehouse on theeastern side of the region.
The area has several human enemies and bloodbags around it.
Kill them all, and thenhead into the little shed,which contains the generator you need to turn on.
Ashumet Springs Safehouse
In Ashumet Springs,the safehouse is in the south, near the edge of the map.
At the spot, you will find adversaries by a campfire. Take them out and turn yourattention to the garage.
You canget in through either the main or side doorusing a rewire kit.
Before entering, you may want to go around to the panel on the east side of the building to rewire the alarm to turn it off.
Once inside,interact with the generatorto activate the safehouse.
Howl’s Neck Safehouse
The Howl’s Neck safehouse is locatedaround the center of the region. When you reach it,you won’t find a generator right next to the entrance.
So, follow the cable, whichleads you to the generator outside Jolly’s Seaside Corner.Yet, it’smissing a key. Head into the building andgo upstairs.
There is a strange sort-of shrine up there, with people worshipping it. TheHowl’s Neck Safehouse generator key is on the floor of the bathroomthat’s next to the indoor stairs.
Haven’s Lot Safehouse
You can find the Haven’s Lot safehouse abit southeast from the exact middle of the area, near a main road. This place contains plenty of bloodbags and red mist.
After you kill the enemies, you have a choice about what to do with the mist. You caneither enter from the southwest sideusing a dumpster to take you right to the generator, which, when activated, will remove the mist.
Alternatively, you canclimb on the truck in the northeast to enterand hop to the cargo container on your right. Thenhit the creature amid the mist - he’s next to the safehouse icon - with a UV beam.
Either way, you will need toactivate the generator to acquire the safehouse.
Brighton Bay Safehouse
This safehouse istowards the northwestern corner of Brighton Bay, not too far from the Direcliff border.
It’soutside a house, and the generator is right next to it. However,the machine is missing a key.
you may find it inside the house. More specifically, it’supstairs in the middle room. There is a trail of blood leading to it.
Pick up the keyandplug it into the generatorbefore turning the machine on.
Direcliff Safehouse
Direcliff’s safehouse isinside an electrical plantnear the riverthat runs through the region.
You may find some enemies at the entrance. So, take them out and thenhead to the generator that is in the middle of the plant.