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It’s hard to imagine Street Fighter without Guile. The tough-as-nails and laser-focused Air Force officer has been a mainstay since Street Fighter 2: The World Warriors. Naturally, we were Sonic Brokenhearted by his DLC status in Street Fighter 5. Fortunately,Street Fighter 6remedies this misstep.
Related:Street Fighter 6: World Tour - Chapter 8 Walkthrough
Guile and the rest of Street Fighter 2’s iconic World Warriors are all part of Street Fighter 6’s base roster. What’s more, Guile’s techniques play and feel better than ever! Sure, his charged attacks may feel odd at first. But with some training, you’ll discover that piloting Guile feels like high-flying with zero turbulence.
This attack is not available in the Modern Control scheme
Auto
The Auto button. Pressed simultaneously with Special Move inputs to perform Overdrive Attacks
Punch x2 (simultaneously)
Kick x2 (simultaneously)
[charge]
Hold the bracketed button for a short period
Used between buttons to denote a target combo
Neutral movement (not pressing any directional buttons)
This move has an Overdrive version
[c]
This attack can cancel into special moves
↳
(Press ➡️ + attack button simultaneously to change effect)
[⬅️ charge] ➡️ + P
[⬅️ charge] + S
OR[⬅️ charge] ➡️ + S
(Press ⬆️ + attack button simultaneously to change effect)
[⬇️ charge] ⬆️ + K
[⬇️ charge] + S
OR[⬇️ charge] ⬆️ + S
2 Drive Gauge Bars
↳ Sonic Cross[OD]
(During Sonic Blade) (Press ➡️ + attack button simultaneously to change effect)
[⬅️ charge] ➡️⬅️➡️ + P
NOTE:LP and MP shoot forward, HP shoots upwards
[⬅️ charge] + S + H
N or ➡️ + S + H
(More powerful when vitality is at 25% or below)
[⬅️ charge] ➡️⬅️➡️ + K
[⬇️ charge] + S + H
➡️ + MP
⬅️ + HP
➡️ + HP
⬅️ + LK
⬅️ or ➡️ + MK
⬅️ or ➡️ + M
➡️ + HK
↘️ + HK
MP > ⬅️ + HP
⬇️ + MP > ⬇️ + MP
⬇️ + MK > ➡️ + MP
⬇️ + HK > ↘️ + HK
(When near opponent)
N or ➡️ + LP + LK
N or ➡️ + L + M
⬅️ + LP + LK
(During a jump) (When near opponent)
Classic:[⬅️ charge] ➡️ + P
Modern:[⬅️ charge] + SOR[⬅️ charge] ➡️ + S
As its name implies,Sonic Boom sends an explosive shockwavefrom Guile’s arms. It’shis signature projectile attackthat serves as his core mechanic.
Like Chun-li’s Kikoken,Sonic Boom changes speed with attack strength. Light Sonic Boom is the slowest traveler, making it an effective shield to cover your approach or feel out your foe. Medium and Heavy Sonic Booms can check opponentsandwork into combos.
OD Sonic Boom is the fastest and hardest-hittingversion of the attack. It’s perfect for neutralizing your opponent’s projectile attacks.
Classic:[⬇️ charge] ⬆️ + K
Modern:[⬇️ charge] + SOR[⬇️ charge] ⬆️ + S
Somersault Kick is Guile’s go-toanti-airspecial move. This attack sends Guile straight into the air, slicing through the opponent with a flip kick.
At mid-range, Somersault Kick effortlessly punishes jumping opponents. In close-range combat, you may incorporate Somersault Kick into damaging combos!
OD Somersault Kick is a brilliantreversaltool. It’s invulnerable to attacks and throws, perfect for alleviating opponent pressure.
Sonic Boom and Somersault Kick become even more potent when youpress the last directional button and attack button at precisely the same time. Not only will they deal more damage, but they’llboost frame advantageand open combo opportunities that initially weren’t possible!
Classic:⬇️↙️⬅️ + P
Modern:N + S
Sonic Blade places a static Sonic Boom ahead of Guilethat works like a shield. You’ll activate a Sonic Cross projectile attack if you perform a Sonic Boom out of Sonic Blade.
Sonic Blade alone has plenty of uses. you’re able to use it to cover your approach, control your opponent’s movements, orcounter their attacks.
Each version of Sonic Blade has different start-up times.A Light Sonic Blade works best if you need to cover yourself quickly. However, a Heavy Sonic Blade can throw off opponents who think they are safe to jump in or approach you.
OD Sonic Blade lasts longerand lets you act quickly afterward. It can even attack opponents when they wake up from a knockdown.
Classic:➡️ + P
Sonic Cross is a Sonic Boom that combines with a Sonic Bladeto create a wall-like projectile toward your opponent. It takes up more screen space than your average Sonic Boom, making it tougher to avoid.
In addition, Sonic Cross becomes a heavy-hitting attack if you spend enough Drive Gauge. An OD Sonic Blade into an OD Sonic Cross is devastating!
Classic:PPORP(During Sonic Boom/Sonic Cross)
Modern:M + HORAt(During Sonic Boom/Sonic Cross)
Have you ever wished you could pull off a Sonic Boom without all that charge time? When you enter the Solid Puncher state, you’re able to pull off quick Sonic Breaks. This attack isa version of Sonic Boom you can perform instantaneously!
Single Sonic Breaks will help you control the space. But, if you perform a traditional charged Sonic Boom during Solid Puncher, you can quickly mash out several Sonic Breaks at once immediately afterward. Use this assault to impart heavy damage from far away.
Related:Which Street Fighter 6 Character Are You Based On Your Zodiac Sign?
Combo 1
The motto to live by when playing Guile is"A.B.C.: Always Be Charging.“So, it helps to know whatnormal attacksyou can use to cover you while charging. This combouses crouching light attacks to charge a Somersault Kick.
Classic Input:⬇️ + LK > ⬇️ + LP > [⬇️charge] ⬆️ + K
If you’re playing with Modern controls, the combo will look like this:
Modern Input:⬇️ + L > ⬇️ + L > [⬇️charge] + S
Combo 2
What if you want a combo that ends in a Sonic Boom? Classic Players, try this out:
Classic Input:MP > ⬇️ + MP > [⬅️charge] ➡️ + PP
To maintain the charge in this combo, you need tobegin holding the back-facing button during the Standing Medium Punch. During the Crouching Medium Punch,shift this direction downwards and back rather than straight down. Think of the combo like this:
⬅️ + MP [begin charge] > ↙️ + MP [maintain charge] > ➡️ + PP [activate OD Sonic Boom]
Modern players have an OD Sonic Boom built into their Heavy Assisted Combo. It will look like this:
Modern Input:Auto + H > Auto + H > Auto + H
You can still perform these combos if you don’t have the Drive Gauge. All you need to do is replace the OD Sonic Boom with a normal one. Here are two non-OD alternatives:
Classic Combo:MP > ⬇️ + MP > [⬅️charge] ➡️ + P
Modern Combo:Auto + H > Auto + H > [⬅️charge] + S
Combo 3
Nothing compares to landing a mighty combo out of a Drive Impact. Here’s a simple combo that works best in the corner.
Classic Input:HP + HK > ⬅️ + HP > [⬅️ charge] ➡️⬅️➡️ + P > [⬇️charge] ⬆️ + KK
Modern Input:Drive Impact Button >⬅️ + H > [⬅️ charge] + S + H > [⬇️charge] + S + Auto
Guile General Strategy
While Guile’s foundation is built on ranged attacks, he has more close-combat options than other zoners, like JP. So, you may win as Guile via a defensive or offensive strategy.
Regarding defense,Sonic Boom, Sonic Blade, and Sonic Cross are all stellar tools to keep your foes out of striking range. In addition, you can use these tools to frustrate your opponent into a jump-in, then punish them with a Somersault Kick.
Speaking of anti-air attacks, Guile has plenty. Somersault Kick is one of them. However, you can also utilize Heavy Sonic Hurricane and Crossfire Somersault. Lastly, if you’re low on gauge,Crouching Heavy Punch or Guile’s aerial throws are reliable.
Let’s address offensive play. Several ofGuile’s attacks can apply pressure, even from far away. For instance, Solid Puncher’s Sonic Boom-Sonic Break combination sends a fast flurry of projectiles across the stage at your foe.
If you wish to use Guile’s specials as part of larger combos, remember the phrase, “AlwaysBeCharging.” Useunique attacks and normal moves that allow you to charge while moving forward. Knee Bazooka (C:⬅️ + LK /M:⬅️ + L), Crouching Medium Kick, and Standing Heavy Kick are solid examples.
So, we discussed Guile’s defensive and offensive options. But what reversal techniques can one use to help Guileescape from the corner?
If you have a bar of Super Art Gauge available, useSonic Hurricane. It’s invincible at the start-up and has a stellar range. In addition,OD Somersault Kickis unstoppable against strikes and throws, perfect for a quick reversal.