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Along with Ryu, Ken has been in every Street Fighter since 1987. However, he’s often lived in Ryu’s shadow, plagued with pallette-swap ridicule. But in the lead-up toStreet Fighter 6, Ken made waves with his disheveled appearance and dark backstory.
Related:Street Fighter 6: Modern Outfits Vs. Classic Outfits, Which Ones Are Better?
In this game, it’s more apparent than ever that Ken has become his own. His story and appearance aren’t the only things that evolved. Ken’s fighting style capitalizes on the rushdown tactics that he became known for as far back as Street Fighter 3.
Updated July 28, 2025, by Chris Sanfilippo:Our latest update includes a new demonstration video in Ken’s Bread And Butter Combo section.
This attack is not available in the Modern Control scheme
Auto
The Auto button. Pressed simultaneously with Special Move inputs to perform Overdrive Attacks
Punch x2 (simultaneously)
Kick x2 (simultaneously)
Used between buttons to denote a target combo
Neutral movement (not pressing any directional buttons)
This move has an Overdrive version
[c]
This attack can cancel into special moves
↳
(Effect changes when using Quick Dash)
(Input only works during Quick Dash)
(During a forward jump)
➡️ + LK
➡️ + MK
➡️ + HK
N or ➡️ + S
↳↳Kasai Thrust Kick
(During OD Kazekama Shin Kick, OD Gorai Axe Kick, or OD Senka Snap Kick)
N or ➡️ + S + H
(more powerful when vitality is at 25% or below)
↘️ + HK
(When near opponent)
N or ➡️ + LP + LK
N or ➡️ + L + M
⬅️ + LP + LK
Classic:⬇️↘️➡️ + P
Modern:N + S
Hadoken is Ken’s projectile attack, a signature move he shares with his training partner, Ryu. This attack sends a ki blast from Ken’s palms toward the opponent.
This attack’s speed and damage increase with attack strength. Furthermore, Ken’s OD Hadoken executes the fastest, travels the fastest, and recovers quickest.
Enough players have encountered a Hadoken to know how to deal with one. So, you need tokeep this move as unpredictable as possible. Switching it up between Ken’s Light and Heavy Hadokens is a good place to start. You can also cancel into Ken’s Hadoken from anormal attack.
Classic:➡️⬇️↘️ + P
Modern:➡️ + S
Shoryuken is another attack that Ryu and Ken share. Thisupward uppercut is Ken’s idealanti-airattack. However, Ken’s Shoryuken also makes a fantastic combo tool.
Ken’sLight and Medium Shoryuken work better for anti-air counterssince they’re more controlled.Heavy Shoryuken causes more damage, making it more suitable for tacking on at the end of Ken’s combos.
Lastly, Ken’sOD Shoryuken is a souped-up attack invincible against anythingand travels farther than a typical Shoryuken. So, even if Ken’s opponent is slightly out of melee range, his OD Shoryuken can reach them. Ken can also OD Shoryuken forreversals.
Unfortunately, Ken’s OD Shoryuken isnot safe when blocked. So, it’s essential to use this attack with discretion.
Classic:⬇️↙️⬅️ + K
Modern:⬇️ + S (Quick Dash version only)
Our last move, shared by Gouken’s students, Ken and Ryu, is the Tatsumaki Senp-kyaku. This attacklaunches Ken forward with a series of roundhouse kicks.
Ken’s Tatsumaki Senp-kyaku is easy to cancel out of normal moves. Plus, each version serves a different purpose. Ken’s Light Tatsumaki Senp-kyaku can launch his opponent into a juggle combo. Meanwhile, the Medium and Heavy versions can push his opponent into the corner.
OD Tatsumaki Senp-kyaku has the same canceling features as its normal counterparts. But this version reaches farther and hits harder. Like Ken’s OD Shoryuken, this move’s forward trajectory allows him to land hits on out-of-range opponents.
Modern:S
So, how does Ken’s Aerial Tatsumaki Senpu-kyaku differ from its grounded counterpart? While the grounded attack is a combo tool, theaerial attack is all about approach.
Ken’s Aerial Tatsumaki Senpu-kyaku alters his forward jump trajectory and becomes across-upwhen it lands at the right moment. OD Aerial Tatsumaki Senpu-kyaku lands faster and forces Ken’s opponent to stumble backward, thus positioning them for a close-range combo follow-up!
Classic:➡️⬇️↘️ + K
Modern:⬅️ + S
We talked a lot about the moves Ken and Ryu have in common. But Dragonlash Kick is all Ken’s. Thisfast, leaping roundhouse kickcan push grounded opponents back and pull airborne opponents in. In short,Dragonlash Kick will place Ken’s foes exactly where he wants them.
Ken’s OD Dragonlash Kick turns into a fierce cross-up attack when it lands on an airborne opponent. Plus, it will ground-bounce Ken’s opponent, allowing him to follow up with a potent juggle combo.
So, while Dragonlash Kick doesn’t cause much damage, it will serve Ken well when his opponent is wide open.
Classic:⬇️↘️➡️ + K
Modern:⬇️ + S
Ken’s other signature special move is the Jinrai Kick. This move isanother type of roundhouse kick that branches into three separate attacks:
Ken’s OD Jinrai kick is more unpredictable because it moves faster than his opponent can think! This version has additional damage and an optional bonus kick,Kasai Thrust Kick(K / S).
With so many options, Jinrai Kick is a solid tool to keep Ken’s foes guessing!
Related:Street Fighter 6: Complete Control Guide
Combo 1
Ken is a very combo-heavy character. But you don’t have to start with extravagant movements to unlock his potential. Try this short string which works out of a Drive Impact Punish and ends with a damaging Heavy Shoryuken.
Classic Input:HP + HK > MP > HP > ➡️⬇️↘️ + HP
Modern Input:Drive Impact button > M > M > ➡️ + S
Combo 2
Ken’s normal-attack-into-Hadoken combo is a tried and true trick any Ken player should know. This combo amps this tactic with an Overdrive Hadoken and Ken’s Level 2 Super Art finisher!
Classic Input:HP > ⬇️↘️➡️ + PP > ⬇️↘️➡️ + K
Modern Input:Auto +H >Auto +N + S > ⬅️ + S + H
Wait. Isn’t Ken’s Shippu Jinrai-kyaku’s Classic Input ⬇️↘️➡️⬇️↘️➡️ + K? Technically, yes. But in this combo,you’re able to use the ⬇️↘️➡️ motion from Ken’s OD Hadoken to begin the Shippu Jinrai-kyaku input. This will speed up your input and ensure the move cancel follows through.
Combo 3
Try this more complex combo once you feel comfortable with Ken’s cross-ups and Quick Dash attacks. Both variations use Quick Dash and Dragonlash Kick to cross up Ken’s foe. Then, Dragonlash Flame catches his opponent as they rebound off the ground.
Classic Variation:
Input:⬇️ + LP > MP > HP > KK > ➡️⬇️↘️ + K > ⬇️↙️⬅️⬇️↙️⬅️ + K
Modern Variation:
Input:Auto + M > Auto + M > Auto + M > Auto + M > N + S + H
Ken’s General Strategy
It’s a mistake to assume that Ken and Ryu play the same. Ryu is a well-rounded character whose gameplay focuses on fundamentals. Ken’s approach is much more aggressive, resulting in arushdown character who excels when they land damaging combos.
So, when you play as Ken, you want tofind your opponent’s opening first. If you’re less patient, you can pressure your opponent until you break their guard. Whatever your approach, ensure you’re mindful of your opponent’s behavior.
The worst-case scenario is that your attack getscountered, which is entirely possible when facing a perceptive foe. So, if you’re still testing the waters, rememberyou have a long-range attack (Hadoken)andtwo anti-air attacks (Shoryuken and Crouching Heavy Punch)to cover you.
Once that opening appears, strike your opponent with aCrouching Medium Kick or Standing Heavy Kick. These normal attacks are simple and effective combo openers that link into several of Ken’s special moves.
Spotting an opening is the beginning of your Ken strategy. But you’re wasting your time if you’re able to’t make the most of that opening. So,memorize a few of Ken’s combosyou can whip out once you strike with a normal attack.
More importantly, ensure you can execute those combos on demand, even under duress. They don’t have to be elaborate. Something as simple as a Crouching Medium Kick into a Hadoken or Jinrai Kick is a solid place to start.
Once you get the hang of Ken’s basic techniques, you can experiment with hisQuick Dash (KK / M + H). This Unique Attackbarrels Ken toward his opponent and changes the quality of several Special Moves. For instance, Ken’s Tatsumaki Senp-kyaku becomes more damaging during a Quick Dash.
As you master Mr. Ken Master’s move set, we encourage you to switch up his tools regularly. Since Ken is an offensive character, he thrives when the opponent can’t predict what’s coming. Otherwise, he’ll get counter-attacked into a loss.
Lastly, let’s discuss what to do when Ken gets stuck in the corner. Ken has few escape plans besides standard maneuvers like Drive Impact and Drive Parry.
Fortunately, you’ll have other tools if you still have some gauge left over. Ken’sOD Shoryukenis one dependable reversal. Plus, you canswitch places with your foe by activating Ken’s Dragonlash Flame.