Street Fighter 6’snew challengers have plenty of flair and personality. ConsiderManon, the elegant runway model/judo champion. Her forceful yet sophisticated fighting style is like nothing you’ve ever seen!

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Manon’s ballet-inspired attacks give her plenty of ways to hone in on her opponents. However, her powerful command throws are this artist’s true showstoppers!

This attack is not available in the Modern Control scheme

A film camera captures Manon as she enters the set of an exciting fashion shoot in Street Fighter 6.

Auto

The Auto button. Pressed simultaneously with Special Move inputs to perform Overdrive Attacks

Punch x2 (simultaneously)

Manon finishes landing an OD Degage on Marisa during a match at Fete Foraine in Street Fighter 6.

Kick x2 (simultaneously)

Manon launches Marisa with her Etoile Super Art during a match at Fete Foraine in Street Fighter 6.

Used between buttons to denote a target combo

Neutral movement (not pressing any directional buttons)

Manon prepares an overhead kick against Marisa during a match at Fete Foraine in Street Fighter 6.

This move has an Overdrive version

[c]

Manon throws Marisa with an Ouchi Gari during a match at Fete Foraine in Street Fighter 6.

This attack can cancel into special moves

Manon dances with Marisa during her devastating Pas de Deux Super Art in Street Fighter 6.

Drive Gauge Cost [OD moves only]

(When near opponent) (Effect depends on medal level)

Manon leaps into the air with Marisa in her hands while performing her Manage Dore throw in Street Fighter 6.

(Hold the button to feint) (Effect depends on medal level)

N or ➡️ + S + H

Manon strikes Marisa upwards with her Rond-point kick during a match at Fete Foraine in Street Fighter 6.

2 Super Art Gauges

Pas de Deux

(When near opponent) (More powerful when vitality is at 25% or below)

⬅️ + HP

Manon strikes Marisa with two elongated Degage kicks during a match at Fete Foraine in Street Fighter 6.

↘️ + HK

⬅️ + MK > MK

Manon tosses Marisa into the air with her Renverse throw during a match at Fete Foraine in Street Fighter 6.

⬇️ + HP > HP

(When near opponent)

N or ➡️ + LP + LK

N or ➡️ + L + M

⬅️ + LP + LK

Classic:➡️↘️⬇️↙️⬅️ + P

Modern:N + S

Manège Doré is a command throw that raises Manon’s medal levelwhen it lands. Furthermore, there is a step toward the opponent at the beginning of the throw, giving Manège Doré effective range for a close-up attack.

As Manon’s medal level increases, so does the potency of Manège Doré. The Medal level carries over into the next round, so getting in as many Manège Dorés as possible is wise.

TheOD Manège Doré gives Manon a faster and further reaching approach. When unsure if your normal Manège Doré will connect, it’s a strong option.

Classic:⬇️↘️➡️ + K

Modern:➡️ + S

Rond-point is a fast upwards kickthat Manon can use in combos. When performed early, it alsoworks as ananti-air attack.

Light and Medium Rond-point are fast, making them more appropriate for anti-air counters. TheHeavy version is slower. But if you’re able to land it, Heavy Rond-point can lead to follow-up attacks, like a Medium Dégagé.

The OD Rond-point is a brilliant launcher that enables damaging juggle combos. It’s a high-cost technique that gives a high payoff when used well.

Classic:⬇️↙️⬅️ + K

Modern:⬅️ + S

Dégagé is a fantastic kick attack that feels like three special moves in one. The attack’s nature gets determined by the kick’s strength:

OD Dégagé is a powered-up version of the overhead Dégagé attack. If it lands, you can follow it with a light attack, allowing you to lead into combos.

Classic:⬇️↘️➡️ + P

Modern:⬇️ + S

Renversé is Manon’s second command throw. This movestarts with a strike that leads into a throw. It alsoraises Manon’s medal levelif it connects.

Light and Medium Renversé have fast start-up animations. So you can safely perform them after a Heavy attack. Heavy Renversé is trickier to land. Performing a Heavy Renversé out of a Drive Rush attack is the safest path to a successful throw.

If you hold down the punch button during a Renversé, you’ll perform a feint. This feint is a stellar psyche-out tool that doubles as a projectile evasion (similar to Zangief’s Double Lariat).

Grand Fouetté is an alternate version of Renversé performed by pressing the Kick buttonimmediately after the throw command. If it lands, you can follow this far-reaching kick with a follow-up attack. It’s a helpful tool for checking opponents from a distance.

OD Renversé is invincible to any attacks not aimed at the feet. When you need a safe throw, OD Renversé will do the trick.

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Combo 1

Let’s begin with a simple combo. Manon has some tremendous unique attacks that connect to her special moves. One such move isEn Haut, which kicks upwards and then downwards. It’s a tough-to-read overhead attack. Once your opponent hits the floor, sweep them with a Light Dégagé!

Classic Input:⬅️ + MK > MK > ⬇️↙️⬅️ + L

Modern Input:⬅️ + M > M > ⬅️ + S

Combo 2

Remember when we mentionedOD Rond Point’s launching capability? Here’s a combo that shows OD Rond Point in action! Plus, it’s quick to learn and straightforward to remember.

Classic Input:⬇️ + LK > ⬇️ + LP > ⬇️↘️➡️ + KK > ⬇️↙️⬅️ + MK

Modern Input:⬇️ + L > ⬇️ + L > ➡️ + S + Auto > ⬅️ + S

The Modern version of this combo ends in a Light Dégagé.

Combo 3

This may be the combo if you need an opening into the gracefully destructive Pas de Deux! Modern control players can easily access this sequence since it’s an assisted combo. Classic players can use this combo to test their proficiency playing as Manon.

Classic Input:⬅️ + HP > ⬇️↙️⬅️ + KK > LK > ⬇️↘️➡️ + HK > ⬇️↘️➡️ + P

Modern Input:Auto + H > Auto + H > Auto + H > Auto + H > Auto + H

What if you don’t have the Drive Gauge to land the OD Dégagé? Not to worry! You canskip the first two moves and start the combo from Standing Light Kickfor a quick way in. In addition, you can try this shortened version below:

- Heavy Rond-Point

  • Pas de Deux

Classic Input:⬅️ + HP > ⬇️↘️➡️ + HK > ⬇️↘️➡️ + P

Modern Input:⬅️ + H > ⬇️↘️➡️ + H > ⬇️ + S + H

Manon General Strategy

Manon is an elegant and organized fighter. With a handful of movements, she can dictate the flow of a match. Once you master that dictation, you’ll have a clear path to victory.

Your ultimate goal when playing Manon is toland as many command throws as possible. Manège Doré and Renversé raise Manon’s medal level when they land. These throws become match-deciding at the maximum medal level.

So, how can you open up your opponent to these command throws?

Manon’s kicks offer flexibility and range, allowing you topoke opponents with little risk to yourself. The Light and Medium Dégagés, particularly, work when approaching opponents because they cover a lot of distance.

There are some risks to Dégagés since they have a slow start-up and arenot super safe when blocked. Still, if you activate a Dégagé far enough away, you’re able to minimize this risk.

Still, you don’t have to do all the work to create an opening. Outsmarting your opponents works well too. Light and Medium Rond-point make stellar anti-air counters when timed well. Even Dégagé cancounter an overly eager foe if they decide to charge toward you.

Once your foe is in range, go in for the kill.À Terre and Temps Lié are pull-in attacksthat connect to your command throws. Temps Lié is a riskier attack that’s not safe when blocked. Both hits must land for the attack to become effective.

Another option isRévérence, a fast punch attackyou can cancel into special moves, including your command throws.

Also, consider your medium-strengthnormal attacks. Both Crouching and Standing Medium Punches can connect to other attacks. Meanwhile, Standing Medium Kick can protect you against attacks aimed at your feet.

When not in throwing range, focus on the juggle combos you can connect from moves like OD Rond-point. You can use that offensive pressure to push your opponent into the corner, providing more throwing opportunities.

Lastly, don’t forget your defensive options. Feint Renversé dodges projectiles. Arabesque makes a brilliant escape maneuver out of the corner. And, of course, you can always depend on a well-timed Drive Parry or Drive Impact.