Lord Of The Rings: Tales Of Middle-earth isMagic: The Gathering’sfirst full set to feature Universe Beyond cards - cards that feature location and characters from other properties. The set is legal in the Modern, Legacy, Vintage, Commander, Pauper, Alchemy, and Historic formats.
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In Lord Of The Rings: Tales Of Middle-earth, there are plenty of powerful cards that are worth looking at. Among the many are artifacts that are likely to see play in multiple formats they are legal in. Much of the artifacts available are easy to cast, with none of them exceeding a mana value of five.
10Horn Of The Mark
Horn Of The Mark is a fantastic card when it comes to creature-based decks,especially ones that struggle to draw cards. It only costs two mana, which lets you take advantage of it early on. It can only add creatures from the top five but if you’re playing a creature deck, this is hardly an issue.
You can only control one as it’s legendary, so you often only want to play a lower number of them to not have dead cards later in the game. Horn Of The Mark adds consistency to decks that need some extra help to keep cards in their hand.
9Palantír Of Orthanc
Palantír of Orthanc isa unique artifact that is a constant source of scrying, card draw, and self-mill. If you are playing a deck with a ton of cards with high mana values, the number of cards that get milled can lead to devastating burn damage.
If the opponent does not want this happening, you’ll be getting a free card draw instead of a card you can control. This only happens on your end step but in constructed formats (not Commander), this effect will be going off quite a bit.
8Andúril, Flame Of The West
This equipment can very quickly spiral out of controland give you an army of tokens with just one attack. The stat boost that Andúril, Flame of the West gives is nothing to scoff at either as the power increase is enough to win a large amount of combat.
The tokens it creates come in attacking, only increasing the amount of burst damage you can do in a turn. Not only that but these tokens have flying, which allows them to be much more evasive and more likely to get in for damage.
7The One Ring
The namesake of the series, The One Ring is also a fantastic artifact. It gives you protection from everything just by entering the battlefield after casting it, which means that you essentially get a free turn to untap after casting it since you aren’t going to be taking damage.
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Afterward, The One Ring becomes a constant source of card draw at the cost of life. However, this trade-off is more than worth it since you can draw into your deck’s primary win condition to the point your life total doesn’t matter.
6Glamdring
Glamdring is a phenomenal Equipment in decks that cast a lot of spells. Its main effect is being able to cast an instant or sorcery for free based on the amount of damage done to an opponent, but also giving the equipped creature first strike and a minor stat boost is a nice bonus.
If you combine itwith a creature that has deathtouch, Glamdring becomes that much more threatening as it will destroy the creature it deals damage to before they get a chance to attack it back — unless it has first strike and deathtouch as well.
5Mithril Coat
Mithril Coat is a very simple but very strong enchantment. There is alarge legendary theme with the set, and Mithril Coat helps to make them indestructible. It has flash as well, so you may cast it during your opponent’s turn during the end step or in response to removal or combat.
Equipment that attaches itself automatically when entering the battlefield is often the strongest, and Mithril Coat is no exception. Though the clause for it is the creature has to be legendary, the equip cost is still easy to manage otherwise.
4Doors Of Durin
For five mana, you get an artifact that can cheat large creatures onto the battlefield whenever you attack. As an added bonus you can control the top cards of your library since you get to scry two as well.
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The card is phenomenal and an easy way to put a giant threat on the battlefield out of nowhere. By the time you cast it, odds are you can back it up with protection to ensure it sticks on the battlefield. If you’re also playing with either a Dwarf and/or Elf, it even comes with trample and/or hexproof.
3Horn Of Gondor
If you’replaying a deck with Humans, you will want to find room for Horn Of Gondor. When it comes down, you get an extra human, but its ability that creates more Humans is what makes it so strong.
Human decks generally are all about flooding the battlefield with creatures, and Horn Of Gondor helps accomplish that goal. It doubles the number of Humans you have whenever you use the ability, so if you have mana to spend odds are you’ll be winning the game off of Horn Of Gondor.
2Stone Of Erech
Stone Of Erech is one ofthe best pieces of graveyardhate all for the low price of one generic mana. It exiles all creatures that die while also being able to exile an entire graveyard at any point. Both these effects are solid on their own, but Stone Of Erech gets to have both effects on one card.
It’s a legendary artifact so you can only control one. However, since you need to sacrifice it to use its effect to get rid of a graveyard, this lets you use multiple in a deck without having to worry to have them sit in your hand doing nothing.
1Sting, The Glinting Dagger
Sting, The Glinting Dagger is a strong Equipment that is both easy to cast and easy to equip. It also gives the creature a small stat boost and haste to immediately be able to take advantage of it as soon as it enters the battlefield.
Its strongest use is being put on a creature with a tap ability. This allows you to use it multiple times a turn as it untaps every combat, not just your own. If put onto a card like Krenko, Mob Boss, it leads to a giant battlefield of creatures very quickly.