Times are tough everywhere, but they’re especially tough in the UK which isstill in the grips of a cost-of-living crisis. Energy, housing, and food are all so expensive that it’s even making it difficult for an award-winning game designer to make ends meet. That’s why Jason “Jay Gunn” Wilson, designer and art director for the PS1 classicMediEvil, was forced to sell his “entire archive of art and gameplay design for MediEvil.“Related:Guardian Of The Galaxy’s Mantis Shows The Power Of Radical Empathy"Due to changes in my personal life and the protracted situation trying to obtain video-game work (interviews can span 2 months) means that I am in financial woes,” wrote Wilsonin a lengthy tweet thread. “Some HR departments tend to get confused by my eclectic career. And interviews can take anything from a month to two months. The cost of living crisis hammered me this winter and the protracted interview processes drain my finances. So, I’m in trouble.”

To alleviate those financial woes, Wilson sold his archive of “concept drawings, environment designs, texture plans, fold-out gameplay maps, lost level design work, and early topographical transparencies for building MediEvil’s environments,” all of which were produced by hand as it was before the time of Photoshop and modern development tools.

“This is perhapsthemost comprehensive and complete development archive of game development from initial pitch through all stages of development,” Wilson wrote. “And includes all my handwritten re-design books and reviews. An amazing time capsule Museum collection from the PlayStation era.”

Wilson said that he was sad to see his archive go and how embarrassed he was to write the thread in the first place. “I’ve helped others in the past and given many their first break in the industry,” he added, “so I hope fortune and fate will smile for me if I can survive a little longer.”

Three days and 430,000 views later,Wilson had found his eager buyer. “The work will be restored and archived. I cannot say anything more right now,” wrote Wilson earlier today. He said “there were tears,” but you gotta do what you gotta do in the capitalist dystopia we all find ourselves.

And if anyone out there is looking for a seasoned game director, concept artist, producer, or illustrator, Wilson is “open for work with any adventurous indie studios.”

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