Skyrimis perhaps gaming’s singularity: a game so playable that its players will continue playing it for all their earthly time. It is a game so entertaining and absorbing that to this day forums and pages dedicated to Skyrim remain active and bustling with players still finding novelties, quirks, and wonder from this entry in The Elder Scrolls.

One recent discovery was shown off on the popular Skyrim subreddit that involved exploiting a glitch that’ll enable players to keep NPCs around with them, with the OP using the exploit to keep Nazeem around. Ah yes, Nazeem. We’vetied you up and used you as a weapon. We’ve used you as areplacement for every NPC. We’veslapped you sillyusing a VR mod. But now we can have you by our side always.

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The OP has been making use of Mind Control Spiders, explaining just how much you may do with them. As The Elder Scrolls Wiki explains, these Mind Control Spiders can be tossed onto an enemy, when used like a scroll, and can turn enemies into allies for 30 seconds. The effect can be used on almost anything, even including Hold Guards.

For all who cannot get enough of Nazeem, just take him with you!

byu/Geta92inskyrim

One Redditor in the above thread was incredulous and asked: “This is a glitch, not a mod?” The OP replied that it was indeed not a mod and that it works in all versions of Skyrim as long as the Dragonborn add-on is included. “Scripts break if you’re in a different cell than the target and you save and reload. When that happens, the effect stays, but the timer gets deleted,” the OP, user Geta92, explained. “So instead of being an ally for 30 seconds, they become an ally forever.”

They continued to say, in another reply, that they couldn’t be sure if the technique would work on all the NPCs, but that an interesting target is Ulfric Stormcloak. “You can use the spiders to force equip gear on him and then use them again to make him a follower. He uses shouts so that is neat,” the OPwrote.

To summarise how it works, players will need to paralyse an NPC, after which you’ll need to throw a Mind Control Spider at the individual, then switch to a different area, quicksave and quickload, before returning to where the NPC was paralysed. “Once they get back, they become your permanent follower,” Geta92 said. “No killing and thralling required and you’re not even limited to just one follower.” Oh and the Mind Control Spiders can be crafted in Solstheim in the White Ridge Sanctum using the Imbuing Chamber. It certainly sounds like this technique could really open up a new playstyle for the game and the above linked thread is well worth taking a closer look at.

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