It’s become a joke among fans ofRPGs that so many of them revolve around killing gods. Looking at you,Final Fantasy. But when a beloved platforming mascot gets a spinoff in the genre, the stakes are usually much lower than this. Well, unless you’reBioWare, that is, becauseSonic Chronicles: The Dark Brotherhoodwas wild. Better yet, it only planned to up the ante in its cancelled sequel.

That’s right,Sonicand the gang would have killed god. Well, a monstrous tentacle god that’s only concerned with its own preservation, but god nonetheless. Better yet, this wouldn’t have been the only god Sonic and Co had to take on, with yet another sequel planned to centre around killing one that was even stronger than the last. With this in mind, BioWare planned for Sonic Chronicles to become a full series, rather than just a strange, often overlooked part of the blue blur’s back catalogue.

Sonic Chronicles The Dark Brotherhood Screenshot Of Sonic Crew Fighting Creatures

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This comes from a new episode of Did You Know Gaming, which debunks myths and sheds some light on lost Sonic games that never came to be. As part of the episode, the team spoke with Sonic Chronicles lead designer Miles Homes, who shared that BioWare hadn’t just thought of the next game in the series, but future instalments beyond that.

Before it got to any of that though, the next game would have to pick up from the teaser at the end of The Dark Brotherhood, which saw Eggman finally accomplish his plans of world domination.

“Picking it up from the cliffhanger, they come back and it’s now Eggman’s world,” says Miles Homes. “Eggman, unchecked by Sonic, has been able to do what he’s always wanted to do and remake the world in his image. So a lot of the population’s been rounded up and they’re prisoners or slaves.”

Homes goes on to explain that BioWare took inspiration from Terminator and Back to the Future, with world landmarks now recreated to resemble Eggman in this bad future timeline.

However, neither Eggman nor Sonic has the power to take on the god only mentioned in the previous game: Argus. This tentacle creature would appear in person, forcing Sonic and Eggman to team up… again. They’d have to kill Argus to free all of the mortals he’d imprisoned over the years, as he feared they would all team up to plan his demise.

Then, at the very end of the story, it would turn out Argus was actually being manipulated byanothergod the whole time. This trickster figure would then be the villain of the next game - one which BioWare planned but didn’t intend to develop. It assumed another studio, or even Sonic Team itself, would jump on this.

Of course, that never happened. Sonic Chronicles is now largely forgotten, save from the occasional shock when we remember that BioWare really did make a Sonic game. Maybe its god-fighting ambitions will be realised in another game, but right now, Sega is sticking with the blue blurs platforming roots.