Age Of Wonders 4has an extensive roster of units available for you to recruit, and the sheer volume of enchantments in the game give players almost limitless options. With the right strategy, you’re able to bring out the full potential of any unit. Like with all games, though, there are several troops that stand well above the rest.

We’ve picked out the top units from across all the power tiers; with these magical soldiers in your army, you’ll be able to handle almost any threat. Just remember, your opponents will have access to some of these units as well!

an orc skeleton in age of wonders 4

Updated on June 27, 2025:Age Of Wonders 4 has been out for almost a year now, along with some excellent DLC. We’ve added units from the expansions to this list, providing an even more in-depth look at the best troops for your Godir armies.

12Skeleton

The humble Skeleton has the same stats as any other tier-one Polearm unit, butgets a twenty-five percent discount on upkeep.Not only that, but Skeletons cost Souls rather than Gold to recruit, letting you save your cash for other things! Enchant them with your Culture trait, like Stand Together or Bolstering, and they’re theperfect expendable front-line fodder.A Ruler dabbling in both Chaos and Shadow canreduce their upkeep even further,overwhelming their enemies with a swarm of bones!

If you need a little more hitting power in the early-to-mid game, you’re able to alwaysmerge two Skeletons into a Bone Golemusing a spell; you’ll even get one of the Skeletons back if the Bone Golem dies!

the stormbringer codex entry in age of wonders 4

11Stormbringer

On the face of it, the Stormbringer just seems like a pretty good Tier-4 Skirmisher. However, her combo potential makes her a versatile addition to the Primal Culture’s arsenal. Since she deals bothLightning and Physical damage equally, and has both melee and ranged attacks, you caneasily modify Stormbringer units via enchantments.

Stormbringers are available in thePrimal FuryDLC.

If you’re looking for an especially strong build,take the Tome Of Evocationearly on. Spells likeLightning FocusandLightning Torrentmake the Stormbringer a true terror, especially when she’s supported by Evokers. Speaking of which…

10Evoker

The Astral-attuned Evoker is the gold standard for Battle Mages,dealing solid damagewith precise bolts of lightning. They’ll be your primary ranged attackers throughout an Astral run, especially when they’re empowered by Star Blades and other Attunement abilities. They can use a little help against physical attacks, but theirrespectable Resistance for their tiershould keep them safe from other Battle Mages.

Most Battle Mages have a good secondary attack, and the Evokers are no exception. TheirElectrifying Arcis a miniature Chain Lightning spell, zapping up to three enemies in a single shot. It also inflicts Electrifying,dealing extra damage each turn!

a goblin evoker in age of wonders 4

9Ram Warship

Once you unlock the ability to embark, units fight on the sea just like they would on land. However, naval units like the Ram Warship ensure that you’ll be in command of the waves. Most sea battles have very little in the way of obstacles or terrain, giving your Ram Warships the freedom tocharge the enemy and sink their ships. The ships also have a reduced maintenance cost, so you don’t need to break the bank in order to protect your coastlines.

A fleet of four Ram Warships can handle most dangers of the high seas, and arevery effective at pillaging enemy Fisheries and Harbors.That’s a great way to get extra money while at war, and prevent your opponents from building ships of their own to counter.

a ram warship, the basic naval unit in age of wonders 4

8Glade Runner

TheTome Of Gladeshas a lot to offer, particularly this exceptional Ranged unit. While their base stats are as standard as it gets for tier three, theGlade Runner’s abilities are top-notch.Truesight ensures that nothing can sneak by them with camouflage or invisibility, and they can prime their targets withTracker’s Markat no cost in action points to debuff their defense!

By the time you’re training these elite archers, you’ll probably have plenty of enchantments ready to make them even better.Poison ArrowsandProjectiles of Decayare both great choices, but the other Affinities have fantastic buffs as well.

a halfling glade runner in age of wonders 4

7Anvil Guard

The Anvil Guard are everything you could want in a tier-one unit. These basic, bread-and-butter Shield units are thebest way to form an impenetrable front linein the early game, and an Industrial empire can make use of them throughout the whole campaign. With an astonishingfive Defensebefore buffs, two retaliation attacks, and the benefit of Bolstering, the Anvil Guard is quite possibly thebest tier-one unit in the game.

The Anvil Guard’s Taunt ability makes them amazing tanks, offeringfurther protection to the units under their Shield Wall. If your species has further defensive bonuses on top of all that, your opponent may as well be attacking a mountain.

a dwarf anvil guard in age of wonders 4

6Knight

Feudal empires are exceptionally powerful thanks to their Food bonuses and unique lordly titles for Heroes, but they’re also sporting some serious power thanks to their Knights. As a Shock unit, their job is toride ahead and break through defensive lines, and they do their job well.

The Knights' Heavy Charge Strike lets them overcome charge resistance, and if you set up your charge correctly they can get a twenty-percent damage bonus fromStand Together.Best of all, when a Knight kills an enemy unit, theMorale bonus for nearby allies is doubled- all the more reason to keep your Feudal levies grouped together.

a feudal human knight in age of wonders 4

5Eagle Rider

It’s rare to find a unit that does it all, but the Eagle Rider is just such a soldier. As a Shield unit, they’llform the linchpin of your linein the late game when you play an Order empire. Their impressive Defense and Health, coupled with the usual Shield benefits, make them great in the role, and theylet nearby units recover Morale twenty-five percent fasterto boot!

The Eagle Rider can buff nearby allies' Morale with kills, just like the Knight, but if there’s nothing to fight they can useEmbolden Alliesto prepare for the next enemy wave. The fact that they can fly is actually the least impressive thing about them, and that’s saying something!

a feline eagle rider in age of wonders 4

4Ironclad

You’ve heard of bringing a gun to a knife fight, but how aboutbringing a tank to a swordfight?Lost technology from the Commonwealth becomes available if you unlock theTome of the Dreadnoughtin the Empire & Ashes DLC. This metallic behemoth offersseveral firing modesand impressive defenses that your opponents will be hard-pressed to handle.

It’s worth having some Support units like Overseers on-hand, and you’ll want to keep tabs on your opponent’s buffs to ensure they can’t dismantle your (expensive) pride and joy.

the ironclad codex entry in age of wonders 4

3Druid Of The Cycle

These creepy plant-wizards are thebest Support unit in the game, sporting an enormous healing ability that can evenresurrect the dead.Druids Of The Cycle can alsoone-shot enemies at low healthwith Cycle’s End, though their powerful Poison Blast attack is also perfectly capable of doing the trick.

Druidsreset their cooldowns whenever they kill an enemy unit, so they’ll usually cycle (get it?) between attacking and healing. Make them a priority target if your opponent has them in your army, or it’s going to be a long battle.

a druid of the cycle in age of wonders 4