There is no shortage of things to be scared of inThe Outlast Trials.Set during the Cold War Era, this horror video game sticks the main character in the middle of a horrific human experiment and demands that you survive as long as possible against near-impossible odds.
RELATED:Single-Player Horror Games That Need Co-Op
There’s no shortage of things that are out to kill you, and your only hope is really to outrun them until you’re safe. Not all monsters are created equal, however. Some are definitely scarier, meaner, and stronger than others, and death is sometimes the kinder option.
10Pitcher
“Everything burns!”
The Pitcher is probably one of the more “normal” enemies in The Outlast Trials. In a game full of supernatural entities that will stalk you through walls and stun you with sounds, the Pitcher just throws Molotov Cocktails.
While not particularly scary, no one wants to see a flaming bottle flying at them. The sight of that alone is enough to send you running in the other direction… and right into another enemy if you’re not watching where you’re going.
They also have a counterpart called the Ground Pitcher, which can burrow underground. Nowhere is safe. Be careful.
9Climber
Look forward. Look back. To the left. To the right. Did you remember to check the ceiling?
The Climber wields a hook for attacking its victims and can climb up the walls and across the ceiling to drop on you without a moment’s notice. Do your due diligence and look everywhere when you’re walking, or take the risk of letting a Climber get the drop on you.
They’re just a small reminder that nothing is safe, and danger lurks around every corner in the Trials.
8Pouncer
“Sneak!”
The Pouncer isn’t necessarily the most dangerous enemy, but it is definitely one of the creepiest.It will hide behind boxes or barrels, or in closets or car trunks, and wait for you to pass by it, then ambush you.
While that may seem better than dealing with enemies that actively follow and hunt you down, it also creates an uncertain atmosphere as you walk around. Will the Pouncer be behind this box? In that closet? Nowhere is safe when this enemy is on the field.
7Night Hunter
“You can’t hide, you sure can’t hide, from the man with the x-ray eyes.”
The dark is objectively scary. Anything can lurk there, and you won’t know until it’s too late.
Sometimes, your only comfort in the dark may be that at least nothing else can see you.Enter, Night Hunter.
This enemy can track you through the dark, and through walls. The only safe place is the light - and that’s only from the Night Hunter.
Once you’re in the light, you’re exposed to every other enemy. There really is no winning when the Night Hunter is stalking you.
6Imposter
Are your observations up to snuff? Imposters will check that for you. These Ex-Pops will enter the field imitating one of your other teammates, right down to their movements.
They slowly approach you, and if they get close enough, they’ll attack. All is not lost, however - if you run away, they’ll eventually give up and leave.
RELATED:The Outlast Trials: Program X Explained
Imposters can be best distinguished from real players by looking at the “username” over their heads. While they’ll imitate a real username, they’ll contain spelling errors.
For example, if your teammate is “John Smith”, the Imposter will be “J0n $m!th”, or something similar. verify you’re looking not just for the presence of a username, but that the name is accurate, and you may survive.
5Screamer
“STOP SCREAMING AT ME!”
Screamers, like Pouncers, won’t actively pursue you. In fact, they would rather not hunt at all.
Described as “narcoleptic”, they prefer to find a nice place to curl up and take a nap…Until some disrespectful player comes through and makes too much noise.
Screamers won’t attack you. They prefer to just scream at you, stunning you prefer they run away and leaving you at the mercy of other Ex-Pops.
While it will attack other Reagants while it runs, it’s not deadly by any means, and will eventually just find another place to sleep and start over.
4Trickster
In a game where you depend on your senses to keep you alive, the Trickster can be truly devastating. This enemy is among the ones who don’t cause physical damage - instead, they make you hallucinate, confusing reality with dreams.
While you’re stopped, confused, and trying to figure out what’s happening, you’re a prime target for something else to drop in and kill you. What makes Tricksters scary is that they’re not just something you can run from without being very careful.
3Berserker
“Vibrations. The whole world vibrates. Feels nice.”
Berserkers, true to their name, are among the most aggressive enemies in the game. It doesn’t have to actively be on the attack - its movements will still be wild, fists swinging, ready to hit anything that comes in its path.
These blind Ex-Pops won’t respond if you’re in their line of (theoretical) sight. Rather, they respond to sound and are extremely sound-sensitive.
They’re most likely to be drawn to the sound of you running from another pursuer or a triggered Screamer. Their blindness also makes them fairly resistant to stunning effects.
They’re a brute of an enemy you don’t want to meet in the darkness or light.
2Pusher
“Breathe it. Take it in.”
This is one of the few enemies that won’t physically harm you. Instead, it’ll do something arguably worse.
The Pusher can be recognized by his gas mask and fumigator. If you see him emerging from a pair of steel doors, run.
RELATED:Best Horror Games That Are Steam Deck Compatible
Run, and hope you’re fast enough to escape, because if you’re not, a fate worse than death awaits you. The Pusher will douse you in a gas that drains your sanity, which triggers Skinner Man to appear.
Once you’re at his mercy… well,you better get an antidote fast.
1Skinner Man
A mysterious entity in a suit… no, not Slenderman.Skinner Man is a truly frightening enemybecause he isn’t real.
Rather, he is an entity who will emerge from the floor when your sanity is low, or you’ve been driven into Psychosis. Despite that, he can still very much kill you.
He will then relentlessly pursue you, completely unimpeded by doors and always able to track you. If Skinner Man gets close enough, he will slowly drain your life with an area-of-effect attack.
The only way to escape is to take an Antidote, which will restore your sanity. If you’re caught without one, you might as well let him get you and end it.
NEXT:The Outlast Trials: How To Customize Your Cell And Character